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Ships[]

Ships represent spacefaring units. Players use these units to engage one another in space combat and expand their empires to new systems.

Carrier[]

Cost Combat Move Capacity Relevant Technology Image
3 9 1^ 6 XRD Transporters: +1 Movement TI3Carrier2


Cruiser[]

Cost Combat Move Capacity Abilities Relevant Technology Image
2 7 2 - During the Production step of an activation of a system containing one or more friendly Cruisers, you may build and lay 1 Space Mine in that system Hylar V Assault Laser: +1 Combat

Type IV Drive: +1 Movement

Stasis Capsules: Gain ability to transport 1 Ground Force

TI3Cruiser2


Destroyer[]

Cost Combat Move Capacity Abilities Relevant Technology Image
1 9^ 2 - Anti-Fighter Barrage (AFB) 9 (x2) Hylar V Assault Laser: +1 Combat and AFB rolls

Automated Defense Turrets: +2 AFB with one extra die

TI3Destroyer2


Dreadnought[]

Cost Combat Move Capacity Abilities Relevant Technology Image
5 5^ 1^ - Sustain Damage


Bombardment (Same as combat value)

- Stasis Capsules: Gain ability to transport 1 Ground Force

- Type IV Drive: +1 Movement

- Assault Cannon: Before space combat, roll combat die for each Dreadnought

- Graviton Negator: Can bombard through PDS

- Nano Technology: Cannot be targeted by Action Cards

- X-89 Bacterial Weapon

- Duranium Armor

TI3Dreadnought2


Fighter[]

Cost Combat Move Capacity Relevant Technology Image
1/2 9 - - Cybernetics: +1 Combat

Advanced Fighters: +1 Combat, May move without being carried (2 Movement)

Graviton Negator: May participate in invasion combat

TI3Fighter


War Sun[]

Cost Combat Move Capacity Abilities Relevant Technology Image
12 3 (x3) 2 6 Sustain Damage


Bombardment

- Same value as Combat rolls

- May bombard through PDS

- Nano Technology: Cannot be targeted by Action Cards

- X-89 Bacterial Weapon

- Duranium Armor

TI3WarSun2


Flagship[]

In the Shards of the Throne Expansion, each faction gained a unique flagship


Ground Units[]

Players use these Ground Units to invade planets or defend their own territories

Ground Forces

Shock Troops

Mechanized Units

PDS

  • PDS are able to be carried and transported just like Ground Forces, Mechs and Shock Troops
  • If a PDS lands on a non-friendly planet without any accompanying Ground Forces, Shock Troops or Mechs, it is destroyed
  • PDS can exist in isolation on friendly planets
Cost Abilities Relevant Technology Image
2 Space Cannon 6

Planetary Shield

Deep Space Cannon: Range includes adjacent systems

Magen Defense Grid: +1 on all rolls

Graviton Laser System: One re-roll per miss

TI3PDS2


Other Units[]

Space Dock

Cost Capacity Abilities Relevant Technology Image
4 3 Fighters Production (X+2)


X = Resource value of the planet the Space Dock is placed

Enviro Compensator: +1 Production

Sarween Tools: +1 Resource for Production

Integrated Economy

TI3SpaceDock


Facilities

Introduced in the Shattered Empire Expansion


Mercenaries

Introduced in the Shards of the Throne Expansion


Related Components[]

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