Spaceships[]
Carrier[]
- Carries up to 5 units (any combination of ground forces, fighters or PDS)
- PDS do not work when being transported by a Carrier
- If a carrier is destoyed, all ground forces and PDS being carried are immediately destroyed. Fighters survive until the end of the Space Combat
Cost | Combat | Move | Relevant Technology | Image |
---|---|---|---|---|
10 | 9 | 1 | XRD Transporters: +1 Movement |
Cruiser[]
Dreadnought[]
- Each dreadnought has the Bombardment ability
- Immediately before Invasion Combat, your dreadnoughts in the same system may bombard enemy planets
- Each Dreadnought may only bombard once during each Invasion Combat
- For every hit, the enemy must immediately remove 1 Ground Force unit from the planet
- If a planet contains 1 or more PDS, it cannot be bombarded
- Dreadnoughts can bombard even if there is no subsequent invasion
- If an enemy planet only contains an enemy Control marker, any Hit will remove the control marker and make the planet neutral (Thus a planet with 1 Ground Force will take 2 bombardment hits to turn the planet neutral)
Fighter[]
- Must be carried by Spacedock or Carrier units and move along with that unit
- If a system has more Fighters than there is capacity of Spacedocks/Carriers, the excess fighters are immediately destroyed (Note: During combat, they stay until the end of the combat)
Cost | Combat | Relevant Technology | Image |
---|---|---|---|
4 | 9 | Cybernetics: +1 Combat
Graviton Negator: May invade planets like a ground force but return to space after invasion and cannot control planet |
Other Units[]
PDS[]
- Planetary Shield: No Dreadnought may bombard a planet with a PDS unit
- Out of Turn Defense: If an enemy finishes their movement segment in a system containing your PDS, you may fire once per friendly PDS in that system onto their ships
- Offensive Fire: During your space combat segment, you may fire at enemy ships once per PDS unit in that system
- If the Deep Space Cannon technology is researched, a PDS may fire at an adjacent system or its own system, but not both
- Invasion Defense: During your enemy's Invasion combat segment, each defending PDS unit may fire once at enemy Ground Forces invading the planet containing PDS
Cost | Combat | Relevant Technology | Image |
---|---|---|---|
10 | 7 | Deep Space Cannon: May fire at fleets in adjacent systems during Space Combat
Magen Defense Grid: +1 to Combat Graviton Laser System: PDS Cost 5 each |
Spacedock[]
- During each turn, a spacedock can produce a number of units equal to the Resource value of its planet. This is the number of units that can be placed with that spacedock during the Place New Units Phase
- Each planet can only hold 1 Spacedock
- Each spacedock can carry 2 fighters
- Each player can control a maximum of 6 Spacedocks in the galaxy at a given time
- Ground forces and PDS units are always built directly on the planet of the spacedock whilst ships are always placed in the space area above the planet
Cost | Relevant Technology | Image |
---|---|---|
15 | Enviro Compensator: +1 Influence per Spacedock
Sarween Tools: Each planet receives +1 Resources |
Ground Forces[]
- To control a planet, a player must have had at least 1 Ground force unit on that planet
- When produced, they are placed on the planet the Spacedock is on
- During the movement step, a carrier may pick up ground forces from any planets it starts in or passes through
- During the Invasion step, any ground force on a carrier may move onto a friendly, hostile or neutral planet in the same system
- If the last ground force is moved off a planet you control, a control marker is placed on that planet. It is still under your control until an opponent invades or bombards
Shock Troops[]
- Shock Troops are a special type of Ground force unit introduced in the Hope's End expansion for TI2
- When a player rolls an unmodified '10' with a normal Ground force unit during invasion combat, the die is rolled again. If the new roll results in a '9' or '10', that ground force is now a Shock Troop (the Shock Force counter is placed under the ground force flag)
- All terms that refer to ground forces also apply to shock troops
- After a successful invasion, if any of the invading player's Shock Troops have survived, they may capture enemy Spacedock and PDS units
- These units are immediately replaced with the invading player's matching units
- During combat, Shock Troops must be taken as the first casualties (does not include defensive PDS fire before invasion)
- There can never be more than 8 shock troops total on the board at a given time
- If a shock troop is to be created when all 8 are in use, there is no effect
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