Type: Technology
Some technologies are unit upgrade technologies. Unit upgrades technologies match a unit on a player’s faction sheet. When a player gains a unit upgrade technology, they place its card over the corresponding unit on their faction sheet.
When a unit is upgraded, all the player’s units of that type (both on the game board and in their reinforcements) immediately have the attributes shown on the unit upgrade technology.
Unit upgrade technologies, unlike other technologies, may have prerequisites composed of multiple colors. Additionally, unit upgrade technologies do not satisfy prerequisites when researching technology.
Some factions have special unit upgrade technologies. These count as Faction technologies (For example for the purpose of the "Adapt New Strategies" Secret Objective)
Carrier[]
Upgraded Carriers are faster and have larger capacity.
Carrier II | ||||
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Req. | ||||
3 | 9 | 2 | 6 | |
Cost | Combat | Move | Capacity |
Advanced Carrier II (The Federation of Sol)[]
Upgraded Sol Carriers have greater capacity compared to regular upgraded carriers and gain Sustain Damage.
Advanced Carrier II | ||||
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Req. | Sustain Damage | |||
3 | 9 | 2 | 8 | |
Cost | Combat | Move | Capacity |
Cruiser[]
Upgraded Cruisers are faster, perform better in combat and gain capacity.
Cruiser II | ||||
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Req. | ||||
2 | 6 | 3 | 1 | |
Cost | Combat | Move | Capacity |
Saturn Engine II (The Titans of Ul)[]
Upgraded Titans of Ul Cruisers have more capacity compared to regular upgraded cruisers and gain Sustain Damage.
Saturn Engine II | ||||
---|---|---|---|---|
Req. | Sustain Damage | |||
2 | 6 | 3 | 2 | |
Cost | Combat | Move | Capacity |
Destroyer[]
Upgraded Destroyers are better in combat and have significantly improved Anti-Fighter Barrage.
Destroyer II | ||||
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Req. | Anti-Fighter Barrage 6 (x3) | |||
1 | 8 | 2 | ||
Cost | Combat | Move |
Strike Wing Alpha II (The Argent Flight)[]
Upgraded Argent Destroyers perform better in combat, have capacity and can destroy infantry in space with rolls of 9 or 10.
Dreadnought[]
Upgraded Dreadnoughts are faster and cannot be targeted by Direct Hit action cards.
Dreadnought II | ||||
---|---|---|---|---|
Req. | This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage Bombardment 5 | |||
4 | 5 | 2 | 1 | |
Cost | Combat | Move | Capacity |
Super-Dreadnought II (The L1Z1X Mindnet)[]
Upgraded L1Z1X Dreadnoughts are stronger than regular Dreadnoughts, have greater capacity and better Bombardment.
Super-Dreadnought II | ||||
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Req. | This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage Bombardment 4 | |||
4 | 4 | 2 | 2 | |
Cost | Combat | Move | Capacity |
Exotrireme II (Sardakk N’orr)[]
Upgraded Sardakk N'orr Dreadnoughts have better bombardment than all other Dreadnoughts and gain the ability to directly destroy ships after a round of space combat.
Fighter[]
Upgraded Fighters are better in combat and gain the ability to move without being transported.
Fighter II | ||||
---|---|---|---|---|
Req. | This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool | |||
1 (x2) | 8 | 2 | ||
Cost | Combat | Move |
Hybrid Crystal Fighter II (The Naalu Collective)[]
Upgraded Naalu Fighters are better in combat compared to regular upgraded Fighters and only count as 1/2 to the fleet supply if not carried.
Infantry[]
Upgraded infantry are more effective at ground combat and gain the ability to return to home system at the next turn when destroyed.
Spec Ops II (The Federation of Sol)[]
Upgraded Sol Infantry are stronger than regular upgraded infantry and have a higher likelihood of returning back to the home system.
Letani Warrior II (The Arborec)[]
Upgraded Arborec Infantry gain an extra production value and are better in combat compared to the non-upgraded variant.
Crimson Legionnaire II (The Mahact Gene Sorcerers)[]
Upgraded Mahact Infantry automatically return to the home system the next turn after being destroyed.
PDS[]
Upgraded PDS have improved Space Cannon and are able to fire into adjacent systems.
PDS II | ||||
---|---|---|---|---|
Req. | Planetary Shield
Deep Space Cannon 5 | |||
Hel Titan II (The Titans of Ul)[]
Upgraded Titans of Ul PDS have improved Space cannon and are able to fire into adjacent systems.
Space Dock[]
Upgraded Space Docks have a higher production value and allow up to 3 fighters (per space dock) to remain with them in excess of the system's capacity.
Space Dock II | ||||
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Req. | This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity. Production X | |||
Floating Factory II (The Clan of Saar)[]
Upgraded Saar space docks are faster, have more capacity, and are able to produce more units.
Dimensional Tear II (The Vuil'Raith Cabal)[]
Upgraded Vuil'Raith Space Docks have increased production and allow double the amount of fighters in the system to be in excess of capacity.
War Sun[]
War Sun | ||||
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Cost | Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage Bombardment 3 (x3) | |||
12 | 3 (x3) | 2 | 6 | |
Cost | Combat | Move | Capacity |
Prototype War Sun II (The Embers of Muaat)[]
Upgraded Muaat War Suns are faster and cheaper than regular War Suns.
Prototype War Sun II | ||||
---|---|---|---|---|
Cost | Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage Bombardment 3 (x3) | |||
10 | 3 (x3) | 3 | 6 | |
Cost | Combat | Move | Capacity |
Flagship[]
Memoria II (The Nomad)[]
The Nomad is the only faction capable of upgrading their Flagship. When upgraded, it gains improved speed, combat performance and capacity as well as improved anti-fighter barrage.
Memoria II | ||||
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Cost | You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage Anti-Fighter Barrage 5 (x3) | |||
8 | 5 (x2) | 2 | 6 | |
Cost | Combat | Move | Capacity |
Gallery[]
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