Faction Abilities[]
- STALL TACTICS: ACTION: Discard 1 action card from your hand.
- SCHEMING: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
- CRAFTY: You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
Faction Promissory Note[]
Spy Net
At the start of your turn:
Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand.
Then, return this card to the Yssaril player.
Faction Technologies[]
During your turn of the action phase, players that have passed cannot play action cards.
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
Breakthrough
[]
Flagship[]
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Y'sia Y'ssrila | 8 | 5 (x2) | 2 | 3 | Sustain Damage
This ship can move through systems that contain other player's ships. |
Mech
[]
| Blackshade Infiltrator | |
|---|---|
| DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control | |
| 2 | 6 |
| Cost | Combat |
Leaders
[]
| Portrait | Name | Unlock Criteria | Ability | Flavor Text | |
|---|---|---|---|---|---|
| Agent |
|
Ssruu | At Game Start | This card has the text ability of each other player's agent, even if that agent is exhausted. | The black shadow dropped from the skylight into the bedroom. The sleeping man did not stir as it plucked the communicator from his wrist and activated it. "This is Governor Singh," the figure said in a voice that was not its own. "On my authority, deactivate the defense grid." |
| Commander |
|
So Ata | Have 7 action cards | After another player activates a system that contains your units:
You may look at that player's action cards, promissory notes, or secret objectives. |
As the blockade fleet approached Retillion, the admiral returned to her quarters to find a message chip on her desk. After reading it, her fleet quickly left the system. |
| Hero |
|
Kyver, Blade and Key | Have 3 Scored Objectives | GUILD OF SPIES ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. |
"I don't know what's worse," Ris waved a tentacle across the report. "Our agents that the Guild of Spies killed in one night? Or the ones who survived because they were already in the Guild's pocket!" |
Gallery[]
FAQ[]
Q: Does the “Neural Motivator” technology give an additional action card with the Yssaril’s “Scheming” faction ability?
A: Only on those action cards that are drawn normally during the status phase.
Trivia[]
- The Yssaril Mech "Blackshade Infiltrator" is likely a reference to the Blackshades trojan horse
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