Faction Abilities[]
- THE COMPANY - During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.
- FUTURE SIGHT - During the Agenda phase, after an outcome that you voted for or predicted is resolved, gain 1 trade good.
Faction Promissory Note[]
The Cavalry
At the start of a space combat against a player other than the Nomad:
During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship.
Return this card to the Nomad player at the end of this combat.
Faction Technologies[]
After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player.
Flagship[]
Name | Cost | Combat | Move | Capacity | Abilities |
---|---|---|---|---|---|
Memoria | 8 | 7 (x2) | 1 | 3 | Sustain Damage
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs. |
Note: This unit can be upgraded.
Faction Unit Upgrades[]
Name | Cost | Combat | Move | Capacity | Abilities | Prerequisities |
---|---|---|---|---|---|---|
Memoria II | 8 | 5 (x2) | 2 | 6 |
Anti-Fighter Barrage 5 (x3) You may treat this unit as if it were adjacent to systems that contain one or more of your mechs. |
Mech[]
Quantum Manipulator | |
---|---|
While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system. | |
2 | 6 |
Cost | Combat |
Leaders[]
Portrait | Name | Unlock Criteria | Ability | |
---|---|---|---|---|
Agent | Artuno the Betrayer | At Game Start | When you gain trade goods from the supply:
You may exhaust this card to place an equal number of trade goods on this card. When this card readies, gain the trade goods on this card. | |
Agent | Field Marshal Mercer | At Game Start | At the end of a player's turn:
You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system. | |
Agent | The Thundarian | At Game Start | After the "Roll Dice" step of combat:
You may exhaust this card. If you do, hits are not assigned to either players' units. Return to the start of this combat round's "Roll Dice" step. | |
Commander | Navarch Feng | Have 1 scored secret objective | You can produce your flagship without spending resources. | |
Hero | Ahk-Syl Siven | Have 3 Scored Objectives |
PROBABILITY MATRIX
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Gallery[]
FAQ[]
Q: Does the Duranium Armor technology allow you to repair Nomad Mechs that have used their ability to cancel a hit during space combat?
A: No, Duranium Armor only affects units participating (rolling dice) in a combat.
Q: Does Nomad’s Temporal Command Suite faction technology bypass transaction limits?
A: Yes, Temporal Command Suite’s transaction does not affect performing a second transaction with the same player that turn.
Q: Does the Nomad’s Hero, Ahk-Syl Siven, allow their flagship to pick up groundforces in systems that contain their tokens?
A: Yes.
Trivia[]
- According to Dane Beltrami[1], the Nomad claims to come from the future, despite their faction sheet never explicitly stating this. The following factors point to this being true:
- Their emergence shortly after and deep interest in the Acheron disaster.
- Quickly gaining recognition out of no where with seemingly infinite wealth and resources.
- Having an agent able to revert time.
- Having an ability called "Future Sight".
- Starting with their flagship.
- The Nomad was accompanied by The Company, the five characters that make up the Nomad faction's leaders.[1]
- Artuno the Betrayer is in charge of the Space Station Sumerian at the behest of the Nomad, and answers to the Nomad. [1]
- The subtitle for the Nomad's hero Ahk-Syl Siven is "Sole Survivor", which according to Dane Beltrami[1] is because he is (supposedly) the last living Creuss in the future from which the Nomad comes.
- Alternatively, it would make sense for him to be the sole survivor of the Creuss expedition to Acheron
- In the Aug 2020 Reddit AMA, Dane Beltrami confirmed that the Nomad's Flagship, Memoria, is a reference to the penultimate dungeon of Final Fantasy IX.
- Memoria is Latin for 'Memory' or, specifically, the ability to remember/recall the Arguments of a Discourse.
[1] Discussed on Space Cats Peace Turtles episode 147.
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