Twilight Imperium Wiki

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Twilight Imperium Wiki
Twilight Imperium Wiki


Faction Abilities[]

  • THE COMPANY - During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.
  • FUTURE SIGHT - During the Agenda phase, after an outcome that you voted for or predicted is resolved, gain 1 trade good.


Faction Promissory Note[]

The Cavalry

At the start of a space combat against a player other than the Nomad:

During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship.

Return this card to the Nomad player at the end of this combat.


Faction Technologies[]

Ti icons cybernetic Temporal Command Suite

After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player.

Prerequisites: Ti icons cybernetic


Breakthrough TE Icon[]

Thunder's Paradox
Synergy At the start of any player's turn, you may exhaust 1 of your agents to ready any other agent.
Ti icons cybernetic
Ti icons biotic


Flagship[]

Name Cost Combat Move Capacity Abilities
Memoria 8 7 (x2) 1 3 Sustain Damage


Anti-Fighter Barrage 8 (x3)

You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.

Note: This unit can be upgraded.

Faction Unit Upgrades[]

Flagship[]

Name Cost Combat Move Capacity Abilities Prerequisities
Memoria II 8 5 (x2) 2 6

Sustain Damage

Anti-Fighter Barrage 5 (x3)

You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.

Ti icons biotic Ti icons propulsion Ti icons cybernetic


Mech[]

Quantum Manipulator
While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system.

Sustain Damage

2 6
Cost Combat


Leaders[]

Portrait Name Unlock Criteria Ability Flavor Text
Agent NomadAgent3P Artuno the Betrayer At Game Start When you gain trade goods from the supply:

You may exhaust this card to place an equal number of trade goods on this card. When this card readies, gain the trade goods on this card.

Once, Artuno was the head of security for Sumerian Station, trusted by Huro M'es and the other Sumerian factions to stay impartial and keep order. Then, two weeks after a chance meeting with the Nomad, M'es was in the brig, and the guilder leaders were either exiled or dead at her hand.
Agent NomadAgent1P Field Marshal Mercer At Game Start At the end of a player's turn:

You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system.

"The Argent Flight? The ones who left my people in poverty while they pursued some secret crusade? No, this Shikrai has no time for their pious zealotry. I'm going to take what the universe owes me by doing what I do best."
Agent NomadAgent2P The Thundarian At Game Start After the "Roll Dice" step of combat:

You may exhaust this card. If you do, hits are not assigned to either players' units. Return to the start of this combat round's "Roll Dice" step.

"Nothing yet," Feng growled. "There is naught here but dust."

The Thundarian stood motionless on the bridge of the Memoria, as they had for hours. Suddenly, they raised a hand and pointed. Space rippled, and a gravity rift formed off the bow. Feng tensed as the first flesh ships emerged. "Fire!"

Commander NomadCommanderP Navarch Feng Have 1 scored secret objective You can produce your flagship without spending resources. Once the most skilled chartist captain in the Emirates' merchant fleet, Feng was all too happy to sail under a different flag when the Nomad made a better offer.
Hero NomadHeroP Ahk-Syl Siven Have 3 Scored Objectives

PROBABILITY MATRIX


ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. At the end of that game round, purge this card.

Those who deal with the Nomad speak in hushed whispers about their most trusted officer; a Creuss in cracked and damaged armor, bleeding streams of violet light.


Gallery[]

FAQ[]

Q: Does the Duranium Armor technology allow you to repair Nomad Mechs that have used their ability to cancel a hit during space combat?

A: No, Duranium Armor only affects units participating (rolling dice) in a combat.


Q: Does Nomad’s Temporal Command Suite faction technology bypass transaction limits?

A: Yes, Temporal Command Suite’s transaction does not affect performing a second transaction with the same player that turn.


Q: Does the Nomad’s Hero, Ahk-Syl Siven, allow their flagship to pick up groundforces in systems that contain their tokens?

A: Yes.


Trivia[]

  • According to Dane Beltrami[1][2], the Nomad claims to come from a dark future, despite their faction sheet never explicitly stating this. The dark future that Dane is referencing has been further revealed to be the alternative game mode, Twilight's Fall[2]. The following factors point to this being true:
    • Their emergence shortly after and deep interest in the Acheron disaster.
    • Quickly gaining recognition out of no where with seemingly infinite wealth and resources.
    • Having an agent able to revert time.
    • Having an ability called "Future Sight".
    • Starting with their flagship.
  • The Nomad was accompanied by The Company, the five characters that make up the Nomad faction's leaders.[1] these characters come from a variety of other factions:
    • Navarch Feng, from the Hacan
    • The Thundarian, from the Mahact
    • Field Marshal Mercer, from the Argent Flight
    • Ahk-Syl Siven, the alleged last survivor of the Creuss
    • Artuno the Betrayer, a Mentak who is in charge of the Space Station Sumerian at the behest of the Nomad, and answers to the Nomad. [1]
  • The subtitle for the Nomad's hero Ahk-Syl Siven is "Sole Survivor", which according to Dane Beltrami[1] is because he is (supposedly) the last living Creuss in the future from which the Nomad comes.
  • In the Aug 2020 Reddit AMA, Dane Beltrami confirmed that the Nomad's Flagship, Memoria, is a reference to the penultimate dungeon of Final Fantasy IX.
    • Memoria is Latin for 'Memory' or, specifically, the ability to remember/recall the Arguments of a Discourse.
  • With the release of Thunder's Edge and the Twilight's Fall rulebook, the identity of the Nomad has been confirmed. It is a version of Harrugh Gefhara, the Hero of the Emirates of Hacan, 78 years into the future.

[1] Discussed on Space Cats Peace Turtles episode 147, [2] Space Cats Peace Turtles episode 422.