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Faction Abilities[]


Faction Promissory Note[]

Cybernetic Enhancements

At the start of your turn:

Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.

Then, return this card to the L1Z1X player.

Cybernetic Enhancements Ω

When you gain command tokens during the status phase:

Gain 1 additional command token.

Then, return this card to the L1Z1X player.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here


Faction Technologies[]

Ti icons cybernetic Inheritance Systems

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Prerequisites: Ti icons cybernetic Ti icons cybernetic


Faction Specific Units[]

Name Cost Combat Move Capacity Abilities Prerequisites
Super-Dreadnought I 4 5 1 2

Sustain Damage

Bombardment 5

None
Super-Dreadnought II 4 4 2 2

Sustain Damage

Bombardment 4

This unit cannot be destroyed by "Direct Hit" action cards.

Ti icons propulsion

Ti icons propulsion

Ti icons cybernetic


Flagship[]

Name Cost Combat Move Capacity Abilities
[0.0.1] 8 5 (x2) 1 5

Sustain Damage

During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.


Mech[]

Annihilator
While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.

Sustain Damage

Bombardment 8

2 6
Cost Combat


Leaders[]

Portrait Name Unlock Criteria Ability
Agent L1AgentP I48S At Game Start After a player activates a system:

You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

Commander L1CommanderP 2RAM Have 4 dreadnoughts on the Board Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Hero L1HeroP The Helmsman Have 3 Scored Objectives DARK SPACE NAVIGATION


ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.

Then, purge this card.


Gallery[]


FAQ[]

Q: Can the L1Z1X use Harrow when they're defending during ground combat?

A: No, only the active player can use BOMBARDMENT.


Q: When using the hero ability, can fighters and infantry be transported?

A: Yes. During movement abilities (L1Z1X Hero, Argent Hero, Mahact Hero), you may transport units out of systems that contain your tokens.


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