Faction Abilities[]
- ASSIMILATE: When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.
- HARROW: At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
Faction Promissory Note[]
Cybernetic Enhancements
At the start of your turn:
Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.
Then, return this card to the L1Z1X player.
When you gain command tokens during the status phase:
Gain 1 additional command token.
Then, return this card to the L1Z1X player.
(Ω) refers to an updated version of the promissory note, released with the Codex, found here
Faction Technologies[]
You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
Faction Specific Units[]
Dreadnought[]
L1Z1X Dreadnoughts have a greater capacity than regular Dreadnoughts, and once upgraded have more effective bombardment.
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
| Super-Dreadnought I | 4 | 5 | 1 | 2 | None | |
| Super-Dreadnought II | 4 | 4 | 2 | 2 |
This unit cannot be destroyed by "Direct Hit" action cards. |
Breakthrough
[]
| Fealty Uplink | ||
|---|---|---|
| Synergy |
When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet. | |
Flagship[]
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| [0.0.1] | 8 | 5 (x2) | 1 | 5 |
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able. |
Mech
[]
| Annihilator | |
|---|---|
| While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship. | |
| 2 | 6 |
| Cost | Combat |
Leaders
[]
| Portrait | Name | Unlock Criteria | Ability | Flavor Text | |
|---|---|---|---|---|---|
| Agent |
|
I48S | At Game Start | After a player activates a system:
You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements. |
"For the other races, every soldier killed on the battlefield is a loss. Their experience, their training, and their warrior prowess are all spent. For we L1Z1X, every soldier killed is a chance to resurrect them into a form even more powerful than before." |
| Commander |
|
2RAM | Have 4 dreadnoughts on the Board | Units that have PLANETARY SHIELD do not prevent you from using Bombardment. | The newly integrated network flared to life, and the warships' guns spoke with one voice. The planetary shield flared and died under the concentrated barrage. |
| Hero |
|
The Helmsman | Have 3 Scored Objectives | DARK SPACE NAVIGATION
ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card. |
Information flooded the captain's mind from the cable plugged into his cyber-cortex. "The records of the lost Hall of Cartography," Vel Syd hissed. "Use them well." |
Gallery[]
FAQ[]
Q: Can the L1Z1X use Harrow when they're defending during ground combat?
A: No, only the active player can use BOMBARDMENT.
Q: When using the hero ability, can fighters and infantry be transported?
A: Yes. During movement abilities (L1Z1X Hero, Argent Hero, Mahact Hero), you may transport units out of systems that contain your tokens.
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