Faction Abilities[]
- ORBITAL DROP: ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
- VERSATILE: When you gain command tokens during the status phase, gain 1 additional command token.
Faction Promissory Note[]
Military Support
At the start of the Sol player's turn:
Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.
Then return this card to the Sol player.
Faction Specific Units[]
Infantry[]
Federation of Sol Infantry are better at combat than standard Infantry, and once upgraded are more likely to be returned to their home system when destroyed.
| Name | Cost | Combat | Abilities | Prerequisites |
|---|---|---|---|---|
| Spec Ops I | 1x2 | 7 | - | None |
| Spec Ops II | 1x2 | 6 | After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system. |
Carrier[]
Federation of Sol Carriers have 2 more capacity than regular Carriers, and when upgraded gain the Sustain Damage ability.
| Name | Cost | Combat | Move | Capacity | Abilities |
Prerequisites |
|---|---|---|---|---|---|---|
| Advanced Carrier I | 3 | 9 | 1 | 6 | - | None |
| Advanced Carrier II | 3 | 9 | 2 | 8 | Sustain Damage |
Breakthrough
[]
Flagship[]
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Genesis | 8 | 5 (x2) | 1 | 12 |
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area. |
Mech
[]
| ZS Thunderbolt M2 | |
|---|---|
| DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet. | |
| 2 | 6 |
| Cost | Combat |
Leaders
[]
| Portrait | Name | Unlock Criteria | Ability | Flavor Text | |
|---|---|---|---|---|---|
| Agent |
|
Evelyn Delouis | At Game Start | At the start of a ground combat round:
You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round. |
Daughter of Supreme Admiral Alastair DeLouis. Lauded for her contribution to the massively successful Centauri campaign. A brilliant tactician possessed by a fierce love for Jord, she is every bit her father's daughter. |
| Commander |
|
Claire Gibson | Control planets that have a combined total of at least 12 resources. | At the start of a ground combat on a planet you control:
You may place 1 infantry from your reinforcements on that planet. |
Beloved in the House of the People, General Gibson sees the diversity of humanity spread across the stars as the Federation's greatest potential strength. |
| Hero |
|
Jace X. 4th Air Legion | Have 3 Scored Objectives | HELIO COMMAND ARRAY ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. |
"We're done falling back. Here we hold, until the techs can activate the Helio Array. Let's show these scum what it means to face the Fighting 4th!" |
Gallery[]
| Factions and Races | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||









