Faction Abilities[]
- VOIDBORN - Nebulae do not affect your ships' movement.
- AETHERPASSAGE - After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
- DARK WHISPERS - During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
Faction Promissory Notes[]
Dark Pact
ACTION: Place this card face up in your play area.
When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Blood Pact
ACTION: Place this card face up in your play area.
When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Faction Technologies[]
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
Flagship[]
Name | Cost | Combat | Move | Capacity | Abilities |
---|---|---|---|---|---|
Dynamo | 8 | 5 (x2) | 1 | 3 | Sustain Damage
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit. |
Mech[]
Watcher | |
---|---|
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player. | |
2 | 6 |
Cost | Combat |
Leaders[]
Portrait | Name | Unlock Criteria | Ability | |
---|---|---|---|---|
Agent | Acamar | At Game Start | After a player moves ships into a system that does not contain any planets:
You may exhaust this card; that player gains 1 command token. | |
Commander | Xuange | Be neighbors with all other players | After another player moves ships into a system that contains 1 of your command tokens:
You may return that token to your reinforcements. | |
Hero | Conservator Procyon | Have 3 Scored Objectives | MULTIVERSE SHIFT ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. |
Gallery[]
FAQ[]
Q: When a player gives you their commodities and triggers Dark Pact, do you gain all the trade goods simultaneously or the Dark Pact TG separately? (For the purposes of Pillage)
A: It is a single gain of commodities and 1 TG simultaneously.
Q: Can the Empyrean flagship be used to repair the same ship, multiple times in the same combat round? Can it spend a 4 influence planet to use the ability twice?
A: The Dynamo’s ability can be used multiple times in the same combat round by spending 2 influence, individually, each time. However, the same unit could not use its Sustain Damage ability multiple times during the same timing window.
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