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Faction Abilities[]


Faction Promissory Note[]

Fires of the Gashlai

ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card.

Then, return this card to the Muaat player.


Faction Technologies[]

Ti icons warfare Magmus Reactor

Your ships can move into supernovas.

After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.

Prerequisites: Ti icons warfare Ti icons warfare


Ti icons warfare Magmus Reactor Ω

Your ships can move into supernovas.

Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.

Prerequisites: Ti icons warfare Ti icons warfare

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.


Faction Specific Units[]

Name Cost Combat Move Capacity Abilities Prerequisities
Prototype War Sun I 12 3 (x3) 1 6 Sustain Damage

Bombardment 3 (x3)

Other players' units in this system lose Planetary Shield.

None
Prototype War Sun II 10 3 (x3) 3 6 Sustain Damage

Bombardment 3 (x3)

Other players' units in this system lose Planetary Shield.

Ti icons warfare Ti icons warfare Ti icons warfare Ti icons cybernetic


Flagship[]

Name Cost Combat Move Capacity Abilities
The Inferno 8 5 (x2) 1 3 Sustain Damage

ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.


Mech[]

Ember Colossus
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.

Sustain Damage

2 6
Cost Combat


Leaders[]

Portrait Name Unlock Criteria Ability
Agent MuaatAgentP Umbat At Game Start ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
Commander MuaatCommanderP Magmus Produce a War Sun After you spend a token from your strategy pool:

You may gain 1 trade good.

Hero MuaatHeroP Adjudicator Ba'al Have 3 Scored Objectives NOVA SEED


After you move a war sun into a non-home system other than Mecatol Rex:

You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Gallery[]


FAQ[]

Q: How does the Agenda "Publicize Weapon Schematics" affect the Embers of Muaat's War Suns?

A: Prototype War Sun I is considered a war sun but is a printed unit not a war sun technology. Thus, a vote of "For" would mean that it would lose the Sustain Damage ability but other players would not be able to ignore war sun prerequisites. A vote of "Against" would not affect the Muaat player. The agenda plays as normal if the Muaat player has researched Prototype War Sun II.


Q: How does The Embers of Muaat Hero, Nova Seed, interact with tokens (e.g. wormholes, Mirage)?

A: Nova Seed also purges all tokens other than command tokens and frontier tokens. Any faction specific tokens are returned to that faction.

Q: Does the Muaat Gashlai Physiology ability allow them to move their ships into Supernovas?

A: No, moving through a system is distinct from moving into a system. See Movement rules for details.

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