Faction Abilities[]
- STAR FORGE: ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
- GASHLAI PHYSIOLOGY: Your ships can move through supernovas.
Faction Promissory Note[]
Fires of the Gashlai
ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card.
Then, return this card to the Muaat player.
Faction Technologies[]
Your ships can move into supernovas.
After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
Your ships can move into supernovas.
Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.
Faction Specific Units[]
Name | Cost | Combat | Move | Capacity | Abilities | Prerequisities |
---|---|---|---|---|---|---|
Prototype War Sun I | 12 | 3 (x3) | 1 | 6 | Sustain Damage
Bombardment 3 (x3) Other players' units in this system lose Planetary Shield. |
None |
Prototype War Sun II | 10 | 3 (x3) | 3 | 6 | Sustain Damage
Bombardment 3 (x3) Other players' units in this system lose Planetary Shield. |
Flagship[]
Name | Cost | Combat | Move | Capacity | Abilities |
---|---|---|---|---|---|
The Inferno | 8 | 5 (x2) | 1 | 3 | Sustain Damage
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system. |
Mech[]
Ember Colossus | |
---|---|
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit. | |
2 | 6 |
Cost | Combat |
Leaders[]
Portrait | Name | Unlock Criteria | Ability | |
---|---|---|---|---|
Agent | Umbat | At Game Start | ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship. | |
Commander | Magmus | Produce a War Sun | After you spend a token from your strategy pool:
You may gain 1 trade good. | |
Hero | Adjudicator Ba'al | Have 3 Scored Objectives | NOVA SEED
You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile. |
Gallery[]
FAQ[]
Q: How does the Agenda "Publicize Weapon Schematics" affect the Embers of Muaat's War Suns?
A: Prototype War Sun I is considered a war sun but is a printed unit not a war sun technology. Thus, a vote of "For" would mean that it would lose the Sustain Damage ability but other players would not be able to ignore war sun prerequisites. A vote of "Against" would not affect the Muaat player. The agenda plays as normal if the Muaat player has researched Prototype War Sun II.
Q: How does The Embers of Muaat Hero, Nova Seed, interact with tokens (e.g. wormholes, Mirage)?
A: Nova Seed also purges all tokens other than command tokens and frontier tokens. Any faction specific tokens are returned to that faction.
Q: Does the Muaat Gashlai Physiology ability allow them to move their ships into Supernovas?
A: No, moving through a system is distinct from moving into a system. See Movement rules for details.
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