Twilight Imperium Wiki

For info on version symbols see Version Tracking

Questions or requests? visit my message wall! - @Gowigglytuff

READ MORE

Twilight Imperium Wiki
Twilight Imperium Wiki


Faction Abilities[]

  • SUNDERED: You cannot use wormholes other than epsilon wormholes. Other players' units that move or are placed into your home system are destroyed.
  • INCURSION: When you activate a system that contains a breach, you may flip that breach; systems that contain active breaches are adjacent. at the end of the status phase, any player with ships in a system that contain an active breach may remove that breach.
  • THE SORROW: When you create the game board, place the Sorrow (tile 94) where your home system would normally be placed, then place a inactive breach there. The Sorrow is not a home system. Then, place your home system (tile 118) in your play area.

Faction Promissory Note[]

Sever

ACTION: Place this card faceup in your play area, and place the sever token in a system that contains your units; wormholes in that system have no effect during movement.

Remove the sever token and return this card to the Rebellion player at end of the status phase.

Faction Technologies[]

Ti icons cybernetic Subatomic Splicer

When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.

Prerequisites: Ti icons cybernetic

Faction Specific Components[]

Component Type Component Name Description
Token x7 Active/Inactive Breach token A double-sided token to mark active/inactive breaches for the Crimson Rebellion.
Token Sever Token A token to mark the closure of a wormhole through the Promissory Note.
Tile Sorrow (tile 94) A tile placed in the hex where the Rebellion's home system would be. It contains an epsilon worm hole.

Faction Specific Units[]

Destroyer[]

Crimson Rebellion Destroyers interact with the Breach mechanic, allowing the placement of Inactive Breach tokens after combat in, or adjacent to the Destroyer's system. They are also stronger than regular Destroyers.

Name Cost Combat Move Capacity Abilities Prerequisite
Exile I 1 8 2 - At the end of any players combat in this units system or an adjacent system, you may place one inactive breach in the system.

Anti-Fighter Barrage 9 (x2)

-
Exile II 1 7 2 - At the end of any players combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in the system.

Anti-Fighter Barrage 6 (x3)

Ti icons warfare

Ti icons warfare

Breakthrough[]

Resonance Generator
Synergy During your tactical actions, apply +1 to the move value of each of your ships that start in your home system or in a system that contains an active breach.

ACTION: Exhaust this card to flip any breach or place an active breach in a non-home system that contains your units.

Ti icons propulsion
Ti icons warfare

Note: The Crimson Rebellion start with their Breakthrough unlocked

Flagship[]

Name Cost Combat Move Capacity Abilities
Quietus 8 5 (x2) 1 3 Sustain Damage

While this unit is in a system that contains an active breach, other players units in systems with active breaches lose all their unit abilities.

Mech[]

Revenant
DEPLOY: During the "Commit Ground Forces" step of your tactical action in a system that contains an active breach, you may commit 1 mech, even if you have no units in the system

Sustain Damage

2 6
Cost Combat

Leaders[]

Portrait Name Unlock Criteria Ability Flavor Text
Agent
Rebagent
Ahk Ravin At Game Start ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap. Ravin could remember who they had been before the thieving. They could recall the duration as well, mostly. But it was all so far away. Disconnected, almost unreal. Like a copied copy whose authenticity had degraded with each successive replica. Freedom had not come paired with hope.
Commander
Rebcom
Ahk Siever Place a breach token in a system that contains another player's unit. At the end of a combat between any players:

Gain 1 commodity or convert 1 of your commodities to a trade good.

After the battle had concluded, reports of a lone crimson figure, floating in the void, observing, were sent to command from not one, but nine Xxcha ships.
Hero
Rebhero
Homesick Phantom Have 3 Scored Objectives FRAGMENT REALITY

When you produce ships: You may place any of those ships on this card.

At the start of a space combat, you may purge this card to place all ships from this card into the active system.

"We're picking up heat signatures from over thirty C- and B-class vessels! I think they are Creuss. We—" The transmission ended abruptly, cut off at the source.

Gallery[]

FAQ[]


Q: Can the Rebellion agent Ahk Ravin be used to swap a non-fighter ship with a fighter?

A: Ahk Ravin does not specify non-fighter ship, so yes.

Q: Is there a Fracture roll at the start of any game with the Crimson Rebellion participating?

A: Yes, in the Gather Starting Components step of setup, the Crimson Rebellion player GAINS their Breakthrough and as such there is a Fracture roll.


Q: Can other factions besides the Crimson Rebellion use Epsilon Wormholes?

A: Yes. Though as per the SUNDERED ability any other player's units that use the Epsilon wormhole to travel to the Crimson Rebellion Home System will be destroyed.