Twilight Imperium Wiki

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Twilight Imperium Wiki
Twilight Imperium Wiki


Faction Abilities[]

Faction Promissory Note[]

Ragh's Call

After you commit 1 or more units to land on a planet:

Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.

Then return this card to the Saar player.


Faction Technologies[]

Ti icons propulsion Chaos Mapping

Other players cannot activate asteroid fields that contain 1 or more of your ships.

At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Prerequisites: Ti icons propulsion


Faction Specific Units[]

Space Dock[]

Saar Space Docks are placed in the space area of their system instead of on a planet. They can move as ships and have capacity. They also have a set Production value.

Name Move Capacity Abilities Prerequisites
Floating Factory I 1 4 Production 5

This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.

None
Floating Factory II 2 5 Production 7

This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.

Ti icons cybernetic

Ti icons cybernetic


Breakthrough TE Icon[]

Deorbit Barrage
Synergy

ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater

Ti icons propulsion
Ti icons warfare


Flagship[]

Name Cost Combat Move Capacity Abilities
Son of Ragh 8 5 (x2) 1 3 Sustain Damage

Anti-Fighter Barrage 6 (x4)


Mech POK Icon[]

Scavenger Zeta
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.

Sustain Damage

2 6
Cost Combat


Leaders POK Icon[]

Portrait Name Unlock Criteria Ability Flavor Text
Agent SaarAgentP Captain Mendosa At Game Start After a player activates a system:

You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.

Even after settling in the Jorun Asteroid Field, the Saar tend to see their ships as a beloved home, and devote time and effort to improving and personalizing them. For example, Captain Mendosa of the Fifth Fleet ensures his ships have the best engines the Saar can build.
Commander SaarCommanderP Rowl Sarrig Have 3 space docks on the game board When you produce fighters or infantry:

You may place each of those units at any of your space docks that are not blockaded.

An eccentric even by Saar standards, Sarrig has spent years in a small asteroid habitat, attempting to crack the puzzle of "instant mass transference."
Hero SaarHeroP Gurno Aggero Have 3 Scored Objectives ARMAGEDDON RELAY


ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.

Then, purge this card.

"When we arrived at the colony, we found it and one whole hemisphere of its planet had been scoured down to ash and bedrock, as if hit by some giant solar flare."


Gallery[]


FAQ[]

Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used at the start of each of that player’s turns during the action phase?

A: Yes, “Chaos Mapping” can be used as many times as you have turns during the action phase.


Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used on the turn that the Saar player passes?

A: Yes, “Chaos Mapping” can be used on the turn that a player passes.


Q: Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Offense or be assigned hits produced by PDS units?

A: No, “Floating Factories” cannot be the target of PDS fire.


Q: How does Clan of Saar’s agent, Mendosa, interact with abilities that increase movement such as Gravity Drive or Flank Speed?

A: Clan of Saar’s agent, Mendosa, will get an errata to “WHEN you activate a system.” This means other bonuses would be applied after Mendosa takes effect.

Q: When leaving a Nebula, is Clan of Saar’s agent, Mendosa, applied as a bonus or setting the move value?

A: The Nebula section of the LRR will be edited to reflect changing the printed move value of a unit to 1, Mendosa would be treated as a bonus and would override the Nebula’s movement value rule.


Q: Does the Clan of Saar’s “Floating Factories” count in fleet pool ?

A: No, the Clan of Saar’s “Floating Factories” are still structures and do not count in the fleet pool, even though they move "as if it were a ship".