Twilight Imperium Wiki

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Twilight Imperium Wiki
Twilight Imperium Wiki


Faction Abilities[]

  • MUNITIONS RESERVES: At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.
  • ARMADA: The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

Faction Promissory Note[]

War Funding

At the start of a round of space combat:

The Letnev player loses 2 trade goods.

During this combat round, re-roll any number of your dice.

Then, return this card to the Letnev player.

War Funding Ω

After you and your opponent roll dice during space combat:

You may reroll all of your opponent's dice.

You may reroll any number of your dice.

Then, return this card to the Letnev player.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here


Faction Technologies[]

L4 Disruptors

During an invasion, units cannot use SPACE CANNON against your units.

Prerequisites:

Non-Euclidean Shielding

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites:


Breakthrough []

Gravleash Maneuvers
Synergy Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat.

During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.


Flagship[]

Name Cost Combat Move Capacity Abilities
Arc Secundus 8 5 (x2) 1 3 Sustain Damage

Bombardment 5 (x3)

Other players' units in this system lose PLANETARY SHIELD.  At the start of each space combat round, repair this ship.


Mech []

Dunlain Reaper
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.

Sustain Damage

2 6
Cost Combat


Leaders []

Portrait Name Unlock Criteria Ability Flavor Text
Agent Viscount Unlenn At Game Start At the start of a Space Combat round:

You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

"The Alliance carrier has struck her colors," the master gunner reported. "Shall we switch fire to their destroyers?" Unlenn smiled cruelly and leaned over his warship's command pulpit. "No. Bring all guns to bear on that carrier. I want it dead."
Commander Rear Admiral Farran Have 5 non-fighter ships in 1 system After 1 of your units uses SUSTAIN DAMAGE:

You may gain 1 Trade Good.

"The sight of a fleet of our warships, line abreast and guns out, states our demands more clearly than a thousand diplomats."
Hero Darktalon Treilla Have 3 Scored Objectives DARK MATTER AFFINITY


ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.

At the end of that game round, purge this card.

"The void is not simply nothingness. The Empyrean have known this for millennia. Is it any wonder that the greatest Letnev minds have discovered this too?"

Gallery[]


FAQ[]

Q: Can War Funding Omega be used on Anti-Fighter Barrage rolls? How about Munitions Reserves?

A: No, War Funding Omega, War Funding, Munitions Reserves and Crown of Thalnos, are specific to combat rolls.


Q: Does the Barony of Letnev agent, Viscount Unlenn, allow an extra dice to be rolled during Anti-Fighter Barrage?

A: No, the Barony agent only has an effect on combat rolls.


Trivia[]

  • The Barony of Letnev home system has the highest resource value of any system in the game (6).