In Twilight Imperium (First Edition), players obtain technology during the Technology Phase
One Technology advance is purchased each round for 30 credits
There are 3 types of Technology: Propulsion, Weapons and General
- Each race starts the game with a different number of technology in each of the 3 areas
Players may only progress to the next technology in the sequence (for example, a player with XRD Star Class Transporter may progress to Antimass Deflector but NOT Wexcon Invasion Barges)
- Level 1 Technologies may be purchased without having any previous technologies of that type
Technology progression is key to the Gameplay of Twilight Imperium, as, to win the game, a player must have collected 11 technology advances
Propulsion Technologies[]
Name | Level | Ability | Starting Tech |
---|---|---|---|
XRD Star Class Transporter | 1 | All your Carriers receive +1 Movement | Hacan, Sol, Jol-Nar, Mentak, Naalu |
Antimass Deflector | 2 | All your spaceships may move through asteroid fields (but may not end movement in an asteroid field) | Sol, Jol-Nar, Mentak, Naalu |
Wexcon Invasion Barges | 3 | During the Invasion Combat Segment, you may now invade 2 planets in the same system in the same turn | Naalu |
Type IV Drive | 4 | All your ships move at +1 (in addition to other modifiers) | |
Talkin Deep-Space Evasion Computer | 5 | Your ships may now move through systems containing enemy spaceships | |
Spatial Jump | 6 | Before your Movement segment, you may dedicate 1 fleet to go anywhere in the galaxy. After the jump, remove half the credit value of the fleet (rounded up) |
Weapons Technologies[]
Name | Level | Ability | Starting Tech |
---|---|---|---|
Fluxar Cargo Bays | 1 | Your Carriers now can carry 10 units | Letnev, N'orr, Yssaril, L1Z1X, Jol-Nar |
Hylar V Assault Laser | 2 | Your Cruisers fight at +1 | Letnev |
Xlite Mass Drive | 3 | Your Fighters may now move independently (move value 1). A fleet containing only fighters cannot interdict an enemy fleet | |
Deep Space Cannon | 4 | During your Space Combat Segment, each of your PDS may fire once at 1 enemy fleet in an adjacent system | |
Hylar Bombing Device | 5 | Dreadnoughts receive +1 while bombarding and may bombard even if the target planet contains defending PDS | |
X-89 Bacterial Attack Form | 6 | A bombarding Dreadnought may choose to use this attack, destroying all enemy presence on the target planet. The bombarding player loses 5 permanent influence points per bombardment |
General Technologies[]
Name | Level | Ability | Starting Tech |
---|---|---|---|
Industrial Efficiency | 1 | Your Spacedocks may now produce 1 extra unit per turn | Sol, N'orr, Xxcha, Yssaril, L1Z1X, Jol-Nar |
Micro-technology | 2 | You receive 3 extra credits for each of your Trade Agreements during the Receive Trade Income Phase | L1Z1X |
Sarween Tools | 3 | Each of your planets receives a +1 in resources | |
Neural Motivator | 4 | You may draw an additional action card every turn | |
Transit Diodes | 5 | During your Movement segment, you may move up to 3 ground forces from any 1 of your planets to another | |
Master of Production | 6 | You may now place your new units directly on the board during the Buy New Units Phase |
Technologies | |||||||
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