Splicing is an effect unique to the Twilight's Fall variant of Fourth Edition.
It is the primary method through which players gather additional abilities, unit upgrades and genomes. Each type of splice is generally initiated by a different Strategy card, and will grant cards from the respective decks.
Any time a splice card is discarded, it is shuffled back into its respective deck.
Purged cards are not shuffled back into the deck.
Resolving a Splice[]
When a splice is initiated, it will be for one of the aforementioned card types. The strategy card of game effect that caused the splice will indicate the type of splice as well as which players can participate.
The player who initiated the splice draws and reveals a number of cards of the indicated type equal to the number of participating players plus one. That player then choses one of the cards to keep. Then, the next player to the right that is participating chooses a card to keep. This continues until each participating player has chosen a card to keep.
Any remaining cards in the splice are shuffled back into their respective decks.
If there are not enough cards to fully resolve a splice, players who are unable to choose a card have their command tokens and other costs refunded, if they spent any.
Ability Cards[]
This type of spliced card alters the core capabilities of a player's Mahact King. They are placed in the player's play area when gained, and count as technologies of the color indicated in the lower-right corner of the card.
This type of splice is mostly caused by the "Magus" Strategy Card.
List of Ability Cards[]
Unit Upgrade Cards[]
This type of spliced card is placed over the top of a unit on a faction sheet and upgrades the capabilities of a unit type.
If a player ever gains two (or more) unit upgrade cards that would be placed on the same slot of a faction sheet, they must choose one to keep and discard the others, this does not apply to mechs, as mechs can have multiple unit upgrades at once.
These cards count as unit upgrade technologies, and they do not have a color.
This type of splice is mostly caused by the "Calamitas" Strategy Card.
List of Unit Upgrades[]
| Name | Unit | Origin | Cost | Combat | Move | Capacity | Ability |
|---|---|---|---|---|---|---|---|
| Advanced Carrier | Carrier | 3 | 9 | 2 | 8 | SUSTAIN DAMAGE | |
| Ahk Syl Fier | Cruiser |
|
2 | 6 | 3 | 1 | At the start of your turn, you may place or move a Creuss wormhole token into this system |
| Ambassador | Carrier |
|
3 | 9 | 2 | 6 | After you commit units, if units transported by Ambassadors are the only units committed to a planet, you may place those units into coexistence instead. |
| Corsair | Cruiser |
|
2 | 6 | 3 | 2 | If the active system contains another player's non-fighter ships, this unit can move through systems that contain other players' ships. |
| Dawncrusher | Dreadnought |
|
3 | 5 | 2 | 1 | This unit cannot be destroyed by "Spark" action cards.
SUSTAIN DAMAGE BOMBARDMENT 4 |
| Echo of Ascension | Flagship |
|
- | -1 & (+*) | +1 | +2 | Keep this card in your play area and adjust the printed values of your flagship by the indicated amounts. |
| Eidolon Landwaster | Mech |
|
- | +* | - | - | Keep this card in your play area; your mechs roll 1 additional die during combat. |
| Eidolon Terminus | Mech |
|
- | -1 | - | - | Keep this card in your play area; the COMBAT value of your mechs is reduced by 1. |
| Exile | Destroyer |
|
1 | 8 | 4 | - | This unit can move through systems that contain other players' ships.
ANTI-FIGHTER BARRAGE 6(x3) |
| Exotrireme | Dreadnought |
|
4 | 4 | 2 | 1 | This unit cannot be destroyed by "Spark" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system. SUSTAIN DAMAGE BOMBARDMENT 4(x2) |
| Floating Factories | Space Dock |
|
- | - | 2 | 5 | This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. PRODUCTION 7 |
| Guild Agents | Infantry |
|
1 (x2) | 7 | - | - | After you move this unit into a system that contains another player's units, you may look at that player's action cards and take 1 of them. |
| Hel-Titan | PDS |
|
- | 5 | - | - | This unit is treated as both a structure and a ground force. It cannot be transported.
You may use this unit's SPACE CANNON ability against ships that are adjacent to this unit's system. PLANETARY SHIELD SPACE CANNON 5 SUSTAIN DAMAGE PRODUCTION 1 |
| Helios Entity | Space Dock |
|
- | - | - | - | This unit's PRODUCTION value is equal to 2 more than the resource value of this planet.
The resource value of this planet is increased by 2. Up to 3 fighters in this system do no count against your ships' capacity. PRODUCTION X |
| Hybrid Crystal Fighter | Fighter | 1 (x2) | 7 | 2 | - | This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool. | |
| Justicier Rail | PDS |
|
- | - | - | - | Your may use this unit's SPACE CANNON ability against ships that are adjacent to this unit's system.
Hits produced by this unit must be assigned to non-fighter ships if able. PLANETARY SHIELD SPACE CANNON 5 |
| Keeper Matrix | PDS |
|
- | - | - | - | Your may use this unit's SPACE CANNON ability against ships that are adjacent to this unit's system.
PLANETARY SHIELD SPACE CANNON 5 (x2) |
| Letani Warrior | Infantry |
|
1 (x2) | 7 | - | - | PRODUCTION 2 |
| Linkship | Destroyer |
|
1 | 8 | 2 | - | When this unit retreats, you may destroy 1 ship in the active system that is damaged or does not have SUSTAIN DAMAGE.
ANTI-FIGHTER BARRAGE 6 (x3) |
| Morphwing | Fighter |
|
1 (x2) | 7 | 2 | - | This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.
This ship can be committed during an invasion; either return it to the space area or replace it with 1 infantry at the end of combat. |
| Production Biomes | Space Dock |
|
- | - | - | - | Up to 3 fighters in this system do not count towards your ships' capacity.
When this unit uses PRODUCTION, you may spend 1 token from your strategy pool to gain 4 trade goods and choose another player to gain 2 trade goods. PRODUCTION 9 |
| Prototype War Sun | War Sun |
|
12 | 3 (x3) | 2 | 6 | Other players' units in this system lose PLANETARY SHIELD.
This unit and other units moving at the same time can move into and through supernovas. SUSTAIN DAMAGE BOMBARDMENT 3 (X3) |
| Saggitaria | Cruiser |
|
2 | 6 | 3 | 1 | SUSTAIN DAMAGE |
| Strike Wing Alpha | Destroyer |
|
1 | 7 | 2 | 1 | When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.
ANTI-FIGHTER BARRAGE 6(x3) |
| Super-Dreadnought | Dreadnought | 4 | 5 | 2 | 2 | This unit cannot be destroyed by "Spark" action cards.
SUSTAIN DAMAGE BOMBARDMENT 4 | |
| The Dragon, Freed | War Sun | 12 | 3 (x3) | 2 | 6 | While you own this card, you can only have 1 war sun.
When this unit uses BOMBARDMENT, it uses it against each planet in its system and each adjacent system, even yours, ignoring PLANETARY SHIELD SUSTAIN DAMAGE BOMBARDMENT 3 (X3) | |
| Triune | Fighter |
|
1 (x2) | 7 | 2 | - | This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.
You may remove 3 of your fighters from systems that contain or are adjacent to a player's units to cancel an action card played by that player. |
| University War Sun | War Sun |
|
10 | 4 (x3) | 3 | 6 | Other players' units in this system lose PLANETARY SHIELD.
SUSTAIN DAMAGE BOMBARDMENT 4 (X3) |
| Valefar Prime | Mech |
|
-1 | - | - | - | Keep this card in your play area; the COST of your mechs is reduced by 1. |
| Vortexer | Carrier |
|
3 | 9 | 2 | 6 | Capture other players' infantry and fighters that are destroyed or removed in this unit's system or an adjacent system.
At the start of your turn, you may spend captured infantry or fighters to place equivalent units from your reinforcements in this system. |
| Yin Clone | Infantry |
|
1 (x2) | 7 | - | - | After this unit is destroyed or removed, place the unit on this card. At the start of the status phase, place each unit that is on this card on a planet you control. |
Genome Cards[]
This type of spliced card represents the genetic material of one of the fallen species of the galaxy. They can be exhausted for an effect and ready each round during the status phase. They are placed face-up in player's personal play area when gained.
Each card refers to the Agents of one of the 30 base game factions, and many are copies of those effects. However, some have strange new effects exclusive to Twilight's Fall, which can drastically alter the game.
This type of splice is mostly caused by the "Noctis" Strategy Card.

























