Twilight Imperium Wiki

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Twilight Imperium Wiki
Twilight Imperium Wiki

Each player plays as a particular race, each with their own unique strengths and weaknesses


The Barony of Letnev[]

Skills[]

  • Warfare

Special Skills[]

  • If you have at least 1 active Trade Agreement, all your units (except PDS) fight at +2 when attacking and +1 when defending


LetnevIcon


The Emirates of Hacan[]

Skills[]

  • Trade

Special Skills[]

  • No player can refuse to trade with the Hacan
  • No player can willingly break a Trade Agreement with the Hacan
  • Hacan Trade Agreements continue even if the Hacan is at war with their trading partners


HacanIcon


The Federation of Sol[]

Skills[]

  • Diplomacy
  • Trade

Special Skills[]

  • +1 Influence for each planet controlled outside your home system
  • +2 Credits for each of your Trade Agreements


SolIcon


The Sardakk N'orr[]

Skills[]

  • Warfare

Special Skills[]

  • Always fight at +1


N'orrIcon


The Universities of Jol-Nar[]

Skills[]

  • Technology

Special Skills[]

  • Tech Advances only cost 20 Credits
  • Always fight at -1


JolNarIcon


The Xxcha Kingdom[]

Skills[]

  • Diplomacy

Special Skills[]

  • 3 times per game, the Xxcha can force a Political Card to be discarded. Must use before the vote is completed.
  • +1 Influence for each active Trade Agreement in the game


XxchaIcon


The Mentak Coalition[]

First Introduced in the Borderlands Expansion

Skills[]

  • Piracy

Special Skills[]

  • Before any space battle attack, up to 3 Mentak Cruisers or Fighters may fire 1 free shot (defender gets no return fire)
  • 1 Credit during the Collect Trade Income Phase for each Trade Agreement in play


MentakIcon


The Yssaril Tribes[]

First introduced in the Borderlands Expansion

Skills[]

  • Espionage

Special Skills[]

  • May choose between the top 2 action cards each time you draw a card during the Draw Action Cards Phase. The card not chosen is reshuffled
  • Can purchase Technology advances already held by another race for 25 Credits each


YssarilIcon


The L1Z1X Mindnet[]

First introduced in the Outer Rim Expansion

Skills[]

  • Technology

Special Skills[]

  • During each Draw Action Cards Phase, nominate 1 target system. All L1Z1X units receive +2 on combat rolls in that system during this turn. All L1Z1X units receive a -1 on all combat rolls in other systems
  • The L1Z1X may never control Elite Units


L1Icon


The Naalu Collective[]

First introduced in the Outer Rim Expansion

Skills[]

  • Espionage
  • Diplomacy

Special Skills[]

  • Once during every turn, may look at 3 random Action cards from 1 other player's hand
  • 3 times during the game, can force another race without the "Diplomacy" skill to vote their way during the Political Phase
  • Naalu Dreadnoughts start the game with a basic movement value of 2

NaaluIcon