Play Cards[]
Strategy Cards[]
Strategy Cards are chosen each round and determine initiative order, as well as granting players an ability to give them an edge in a certain area.
Action Cards[]
Players can use action cards to resolve powerful one-time abilities. Each action card indicates when it can be used at the top of its card.
When an action card is used, the player using it reveals the card, resolves its effect, and discards the card. If an action card begins with the word “Action,” it can be used as a component action during a player’s turn of the action phase.
Agenda Cards[]
Agenda cards represent galactic laws and policies. Each agenda card has text that includes a number of possible outcomes that will affect the game. During each agenda phase, players will vote for which outcome they want to occur.
There are two types of agenda cards: Laws and Directives.
Objective Cards[]
Players can score objective cards to gain victory points. The two types of objectives are Public Objectives and Secret Objectives. Each objective card describes the requirement a player must fulfill to score the objective and the phase in which it may be scored.
Promissory Notes[]
A promissory note helps players negotiate with each other by creating an enforceable contract between them. A player can offer a promissory note to another player as part of a transaction.
Each player begins the game with five promissory note cards; four of which match their player color, and one faction-specific card. Prophecy of Kings added a sixth.
Other Components[]
- Command Tokens
- Control Tokens
- Command Sheet
- Reinforcements
- Speaker Token
- Trade Goods / Commodities
- Achievement List
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Fourth Edition |
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First Edition |