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Mecatol Rex[]

MEC

Mecatol Rex was once a thriving planet and the center of the Lazax Empire. Once the empire crumbled, the planet was bombarded relentlessly and is now mostly a barren wasteland. Nevertheless, that who controls Mecatol Rex controls the galaxy.

During setup, Mecatol Rex is placed at the centre of the galaxy.


Base Game[]

Home Systems[]

Planet Race Resources Influence
Arc Prime The Barony of Letnev 6 1
Wren Terra 4 1
Arretze The Emirates of Hacan 2 1
Hercant 2 2
Kamdorn 1 2
Jord The Federation of Sol 6 5
Quinarra The Sardakk N'orr 4 2
Tren'lak 1 1
Jol The Universities of Jol-Nar 3 5
Nar 2 5
Archon Ren The Xxcha Kingdom 3 6
Archon Tau 1 4
Planet Race Resources Influence
Moll Primus The Mentak Coalition 6 2
Retillion The Yssaril Tribes 3 5
Shalloq 1 3


Regular Systems[]

Planet Resources Influence
Abyz 4 0
Fria 2 1
Centauri 4 2
Graal 2 3
Coorneeq 2 1
Beta Wormhole
Cronos 2 2
Tallin 2 2
Emelpar 2 4
Lodor 3 3
Lort IV 3 0
Wellon 2 1
Bereg 1 3
Mehar Xull 2 1
Mellon 1 1
New Albion 2 2
Starpoint 1 2
Olergodt 2 1
Quann 3 1
Alpha Wormhole
Riescue 3 0
Sacul G 4 0
Lazar 2 2
Saudor 3 0
Tar’Mann 1 4
Tequ’ran 3 4
Thibah 2 1
Torkan 3 3
Alpha Wormhole
Vefut II 2 1


Special systems[]

These systems are marked by having no planets and a thin red border. Each has special rules that must be considered

Supernova[]

  • There are 2 Supernova tiles in the base game

Asteroid Field[]

  • There are 3 Asteroid Field Tiles in the base game

Other Systems[]

Wormholes[]

  • In addition to Wormholes in Regular systems (above), there is a tile with only a Beta Wormhole

Empty Space[]

  • There are 18 Empty Space tiles in the game


Outer Rim Expansion[]

Home Systems[]

Planet Race Resources Influence
[0.0.0] The L1Z1X Mindnet 10 0
Druaa The Naalu Collective 5 4
Maaluuk 1 4


Regular Systems[]

Planet Resources Influence
Arnor 3 0
Lor 2 2
Hope's End 1 1
Kostboth 1 4
Lazul Rex 0 4
Meer 3 1
Arinam 1 1
Qucen’n 4 0
Rarron 1 3
Xxehan 2 2
Dal Bootha 1 1
Zobatt 2 2


Special Systems[]

Gravity Rift[]

  • There is 1 Gravity Rift Tile
  • Any non-fighter ship that attempts to exit a Gravity rift must roll 1 die:
    • 1-6: The ship must exit through the side with the corresponding numbered result
    • 7-10: The ship may exit the hex through either of the six sides
  • When a ship is forced to exit through a particular side, the player may instead choose to let the ship stay (and end its movement) in the Gravity rift instead. The next turn, they must repeat the above process again.
  • Movement out of a gravity rift never counts towards a ships movement value (simply "whips" into adjacent system)
  • Movement out of a gravity rift is done 1 ship at a time. Ships move before rolling for the next ship
  • The effects of a Gravity Rift may be ignored by any race that has the Spatial Jump Technology (Movement through it is still free)
  • Cannot be placed next to another red bordered tile (unless no other option for placement)

Nebulae[]

  • There are 2 nebula tiles
  • Any ship that enters a nebula must immediately stop its movement (No technology can affect this)
  • Fighters have no combat value in a nebula (but may be taken as casualties)
  • May not be placed next to another Special System
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