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The Monuments+ expansion cover

The Monuments+ expansion cover

Monuments and Monuments+ are unofficial community-made mini-expansions, coming in the form of an Galactic Event (since v 3.0) of Twilight Imperium Fourth Edition and Twilight Imperium Fourth Edition: Prophecy of Kings, respectively, created to be compliant with the Asmodee guidelines on community usage of TI4 Intellectual property.

Current release: 3.0 (from prev. v2.1)

Purpose[]

Monuments: small buff to Construction strategy card and faction balancing for Base game.

Monuments+: small buff to Construction strategy card and faction strategic options for Base game + PoK (as PoK did the faction balancing originally intended by Monuments)

Since Version 3.1 and the introduction of Thunders Edge, monuments has been come standalone expansion, being basically a very large Galactic Event with additional components.

Additional Components[]

Strategy Card[]

Card Name Type Ability
Cultural Monuments Monument Construction Galactic Event Card Cultural Monuments

Each empire, regardless of its own priorities, eventually designs a structure that represents the pinnacle of its dominance. These cultural behemoths influence vast reaches of space. During setup, include the Monuments+ expansion components. Players take a matching monument card and color unit. Monuments are structures and can only be placed on planets or systems matching their placement indicators or text requirements.

After you resolve the primary ability of the "Construction" strategy card, if you did not place your monument this turn, you may place your monument.

During the action phase, a player can only place monument structures during their turn.

COMPLEXITY 1 out of 3

Monuments to the Ages Omega Monuments to the Ages Ω

(note - just a title change)

Galactic Event Card See image - besides title it is the same as the orginal one
MonumentsStrategyCardFront Monument Construction

(used until V 2.1)

Strategy Card+

(used until V 2.1)

Keep this card with the "Construction" strategy card.

The following text is an additional clause of the primary ability: You may place your monument on a planet you control that matches at least one of its listed planetary requirements (cultural, hazardous, industrial, tech specialty, legendary, or Mecatol Rex).

Laws[]

Laws can permanently change the rules of the game. If enacted, players resolve the outcome and place the agenda card either in the common play area or in a player’s play area, as dictated by the card.

Name Elect (if applicable) Effect
Cathedral of Ixth Planet Attach this card to the elected planet. The owner of this planet gains 1 VP if their monument is on this planet.

When a player places their monument on this planet, they gain 1 VP. When a player's monument on this planet is removed, they lose 1 VP.

Minister of Culture Player As long as the owner of this card controls their monument their commodity value is increased by 2.

The elected player gains this card and refreshes their commodities.

Action Cards[]

Name Number in Deck Play Effect Flavor Text
Festival 1 As an Action: Ready a non-home planet that contains 1 of your structures. If that planet contains your monument, place 4 infantry or 1 mech on it. Party time, your excellency.
Rebel Bombing 1 As an Action: Spend 2 trade goods to destroy 1 of your neighbor's structures in a non-home system. The bombs were placed with care.
Renovation 1 As an Action: Replace 1 of your structures with 1 from your reinforcements. Necessity demands that this shell be repurposed for a greater good.

Secret Objectives[]

Name Phase Condition Points
Great Work Status Phase Have a monument on the game board and 3 ground forces on its planet. 1
Topple Monument Action Phase Destroy another player's monument during an invasion. 1

Monuments[]

Base Game[]

Faction Card Name Eligible Planets Ability
Arborec Arborec monument Flaah Orbitals
(Arborec Monument)
HazardousFoo When you pass, place 1 infantry on a planet in or adjacent to this system other than Mecatol Rex. If that planet is controlled by another player, place that unit into coexistence.


Space Cannon 8

Ghosts Monument V3 Creuss Revenance Circuit
(Creuss Monument)
IndustrialCultural After a player activates this system:

You may produce 1 hit against players' ships in each system adjacent to this planet that contains a wormhole.

Hacan Monument V3 Hacan Mowshir Freeport
(Hacan Monument)
IndustrialCultural When negotiating transactions, units in the space area of this and adjacent systems may be exchanged as part of that transaction. A player who gains ships this way then moves them to a system that contains their ships and 1 of their command tokens, if able; otherwise, destroy those ships.
Jol-Nar Monument V3 Jol-Nar Calm Seas Sanatorium
(Jol-Nar Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic After an agenda outcome you voted for or predicted is resolved:

Place up to 2 infantry on a planet you control in this system.

L1Z1X Monument V3 L1Z1X [0.0.2]
(L1Z1X Monument)
HazardousIndustrialCultural At the start of your turn, you may exhaust this card to take a player's command token from an adjacent system and place it in this system, if it does not already contain that player's command token.
Barony Monument V3 Letnev Palatine Obelisk
(Letnev Monument)
HazardousIndustrial When you exhaust this planet to cast votes, you may cast an additional number of votes equal to the number of your non-fighter ships in this system.

Double the PRODUCTION values of your units in this system.

Mentak Monument V3 Mentak Erwan's Fist
(Mentak Monument)
HazardousCultural At any time, you may exhaust this card to choose an adjacent system; each ship in that system that has SUSTAIN DAMAGE becomes damaged.


PRODUCTION 2

Muaat Monument V3 Muaat Glory Furnace
(Muaat Monument)
Hazardous When you exhaust this planet to cast votes:

For each war sun or flagship you control in this system, and for each adjacent supernova, choose: cast 3 additional votes, or produce a hit against another player's ships in a system adjacent to this planet.

Naalu Monument V3 Naalu Nefishh Projector
(Naalu Monument)
Cultural Infantry that you commit to planets in this and adjacent systems may be committed into coexistence, if able.
Nekro Monument V3 Nekro Valefar Assimilator M
(Nekro Monument)
HazardousIndustrialCulturalLegendary When you destroy another player's structure, you may place or move an "M" or "Z" assimilator token onto that player's monument card.

While any of those tokens are on a monument card, this card gains that card's attributes, abilities, and ability text.

Saar Monument V3 Saar Beacon of Ragh
(Saar Monument)
Industrial You may treat this system as being adjacent to 1 of your space docks.


PRODUCTION 1

Space Cannon (8x2)

Sardakk Monument V3 N'Orr G'hom Firefly Beacon
(Norr Monument)
Cultural When you place your monument, produce up to a total of 3 infantry or fighters in this or adjacent systems without spending resources.

At the end of your turn, you may replace this unit with a different structure from your reinforcements.

Sol Monument V3 Sol The Cenotaph
(Sol Monument)
IndustrialCultural When you place 1 or more infantry on a planet, exhaust this card to place any of those infantry on this planet instead.
UlFactionSymbol Monument V3 Titans Scepter Of Ul
(Ul Monument)
Legendary ACTION: Exhaust this card to place a sleeper token on a planet in this or an adjacent system that has a planetary trait.
Winnu Monument V3 Winnu The Imperial Vault
(Winnu Monument)
Rex At the start of the agenda phase:

if your monument is on the game board, gain any number of trade goods on this card. Otherwise, spend any number of resources to place 1 trade good from the supply on this card for every 3 resources spent.

Xxcha Monument V3 Xxcha Qanoj Shield Array
(Xxcha Monument)
IndustrialCultural During the agenda phase, when an outcome you voted for or predicted is resolved, you may exhaust this card to place 1 PDS from your reinforcements on this planet.
Yin Monument V3 Yin The Blessed Sanctum
(Yin Monument)
HazardousIndustrial ACTION: Exhaust this card. Then, for every 2 infantry on this planet, move 1 of those infantry to any other planet you control.


Planetary Shield

Yssaril Monument V3 Yssaril Sector KVD-14
(Yssaril Monument)
Industrial When another player plays an action card:

If that player controls 1 or more units in this or an adjacent system, you may gain 2 trade goods.

Prophecy of Kings[]

ArgentFactionSymbol Argent Phoenix Cauldron
(Argent Monument)
Non-RelicHazardous ACTION: Exhaust this card to choose 1 ship that has SUSTAIN DAMAGE in or adjacent to this system.

If that ship is damaged, destroy it; else, that ship becomes damaged.

EmpyreanFactionSymbol Monument V3 Empyrean The Panopticon
(Empyrean Monument)
Frontier This unit is placed in the space area of any non-Fracture, non-supernova system that does not contain planets, instead of on a planet.

If this unit is blockaded, destroy it.

PRODUCTION 1

MahactFactionSymbol Monument V3 Mahact Spire Of Ixth
(Mahact Monument)
HazardousIndustrialCultural At the start of the status phase, the Mahact player may place 1 command token in this system into their fleet pool, if it does not already contain that player's token.
NaazRokhaFactionSymbol Monument V3 NRA Quantum Reliquary
(Naaz-Rokha Monument)
HazardousIndustrial When you are negotiating a transaction with a player who controls units in or adjacent to this system, relics can be exchanged as part of that transaction; ignore 'when you gain' effects of those relics.
NomadFactionSheet Monument V3 Nomad Lodestar
(Nomad Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic At the start of your turn, you may return this unit to your reinforcements. If you do, produce your flagship in this system without spending resources.
CabalFactionSymbol Vuil'Raith M V3 She Consumes Worlds
(Vuil'raith Monument)
HazardousIndustrialCulturalLegendaryRex DEPLOY: hen you gain control of a planet that contains 1 or more structures, you may place this unit on that planet and capture each other structure on that planet as if it were a non-fighter.


PRODUCTION 1

Thunders Edge[]

CrimsonFactionSymbol Monument V3 Crimson Rebellion Pharus Iustitiae
(Crimson Monument)
CulturalLegendary After a law enters play, you may add a command token from your reinforcements to this card;

When you would place a command token in this or an adjacent system, you may place that token from this card instead.

PRODUCTION 1

Deepwrought Icon Monument V3 Deepwrought The Pelagion
(Deepwrought Monument)
CulturalIndustrial Other players' ships in this system do not trigger space combat. After this unit is removed from a planet, choose a player with ships in that system to resolve a space combat. Repeat this until it contains no more than 1 player's ships.
FirmamentFactionSymbol Monument V3 Firmament Epiphany
(Firmament Monument)
HazardousCulturalIndustrial After a player activates this system, you may replace 1 control token on one of your plots with 1 of that player's control tokens.
ObsidianFactionSymbol Monument V3 Obsidian Epiphany Hollow
(Decayed Monument)
After a puppeted player activates this system, replace up to 2 of that player's infantry on a planet they control with your infantry; those units coexist.
LastBastionFactionSymbol Monument V3 Bastion Seraph Data Center
(Bastion Monument)
CulturalLegendary This unit is a space station and is placed in the space area of a system that contains your ships and a planet another player controls; take the matching station card.

When another player would gain control of this station, destroy it and produce 2 hits.

KeleresFactionSymbol Monument V3 Keleres Pharus Iustitiae
(Keleres Monument)
Non-MRCulturalLegendary After a law enters play, you may add a command token from your reinforcements to this card;

When you would place a command token in this or an adjacent system, you may place that token from this card instead.

PRODUCTION 1

Discordant Stars[]

Ilyxum icon Monument V3 Augurs AI Conclave
(Augurs Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic When you would explore another planet, you may explore this planet instead. If you do, you may gain trade goods equal to the number of your scored secret objectives.
Axis icon Monument V3 Axis Anvil of Atlas
(Axis Monument)
Industrial When you produce 1 or more non-fighter ships in this system, gain 1 trade good.

PRODUCTION 3

Bentor icon Monument V3 Bentor Tucc Academy
(Bentor Monument)
IndustrialCultural DEPLOY: After another player explores a planet that is not adjacent to a home system, you may place this unit on that planet into coexistence even if it is not your turn; then, you may explore this planet.
Celdauri icon Monument V3 Celdauri Jump Relay
(Celdauri Monument)
Cultural During your tactical action, you may commit ground forces on this planet to planets that contain your space docks.
Cheiran icon Monument V3 Cheiran Polemarch's Hive
(Cheiran Monument)
Cultural This unit's PRODUCTION value is equal to the number of structures you control in or adjacent to this system.


PRODUCTION X

Cymiae icon Monument V3 Cymiae Jatta's Palace
(Cymiae Monument)
HazardousCultural When another player activates this system they must discard 1 action card, if able.
Dih-mohn icon Monument V3 Flotilla Cyclotron
(Dih-Mohn Monument)
HazardousIndustrial After you activate a system, you may exhaust this card to apply +1 to the move value of ships in this system until the end of this tactical action.
Edyn icon Monument V3 Edyn Twilight Throne
(Edyn Monument)
LegendaryRex At any time, you may exhaust this card to produce a mech on this planet without spending resources.
Florzen icon Monument V3 Florzen Corsairs' Cove
(Florzen Monument)
IndustrialCultural When you produce fighters, you may place that many plastic fighter units on this card, instead. At the start of your turn, you may produce any fighters on this card in this system without spending resources.
Free Systems Compact icon Monument V3 FSC Independence Tower
(Free Systems Monument)
Cultural After you resolve the primary or secondary ability of the "Leadership" strategy card, each other player with units in or adjacent to this system who reveals 1 of your promissory notes from their hand gains 1 command token.
Ghemina icon Monument V3 Ghemina Halls of Valor
(Ghemina Monument)
HazardousIndustrialCultural You may treat this system as being adjacent to systems that contain 2 of your structures of the same unit type.

Space Cannon 6 (2)

Planetary Shield

Ghoti icon Monument V3 Ghoti Ghoti Anchorpoint
(Ghoti Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic At any time, you may choose to treat this system as if it contains planets and contains a frontier token.
Gledge icon Monument V3 GLEdge Central Mining Hub
(Gledge Monument)
HazardousIndustrial When a player places 1 or more units on a planet with an attachment in this or an adjacent system, you may alllow that player to gain 1 trade good.
Khrask icon Monument V3 L'tokk Khrask Sleeping World
(Khrask Monument)
Legendary During ground combat in this system, this unit is treated as a structure and a ground force.


Sustain Damage

Combat 3x2

Kjalengard icon Monument V3 Kjalengard Bannerhall
(Kjalengard Monument)
HazardousCultural When a player wins a combat in or adjacent to this system, you and that player may each gain 1 command token.
Kollecc icon Monument V3 Kollecc Shades' Den
(Kollecc Monument)
Legendary After movement, if this is the active system and contains no more than 1 other player's ships, you may place any of your captured units from your faction sheet into this system.
Kolume icon Monument V3 Kolume Wonell's Bastion
(Kolume Monument)
Industrial When this unit produces 1 or more hits against another player's ships, you may exhaust this card to gain 1 command token for each hit produced.


Space Cannon 4 (x2)

Kortali icon Monument V3 Kortali Queen's Rest
(Kortali Monument)
Legendary At the start of each round of space combat in this system, repair 1 ship you control in this system.
Kyro icon Monument V3 Kyro Kyro Reliquary
(Kyro Monument)
Hazardous This planet counts as a legendary planet witrh an attachment and a technology specialty of no type.

When this unit is destroyed,  you must place it on a valid adjacent planet you control, if able, even if it is not your turn; if you do, draw a relic.

Lanefir icon Monument V3 Lanefir Forbidden Library
(Lanefir Monument)
HazardousIndustrialCultural Once per action, you may use the technology specialty of a planet in or adjacent to this system.
Li-Zho icon Monument V3 Li-Zho Nightfall Fortress
(Li-Zho Monument)
HazardousIndustrial When another player activates this system, remove 1 command token from this system or gain 1 command token.
Mirveda icon Monument V3 Mirveda (1) Ado Citadel
(Mirveda Monument)
HazardousIndustrialCultural During the first round of ground combat in this system, your opponent's units do not make combat rolls.
Mortheus icon Monument V3 Mortheus Mirrorforge
(Mortheus Monument)
Hazardous ACTION: Exhaust this card and choose an adjacent system that contains another player's ships. That player moves 1 of those ships into this system if able. Then, resolve a space combat in this system.
Myko-Mentori icon Monument V3 Myko Gravelord's Keep
(Myko-Mentori Monument)
IndustrialCultural Up to 3 fighters in this and each adjacent system do not count against your ships' capacity.

After a player uses an omen die, you may produce 1 fighter in this system without spending resources.

Nivyn icon Monument V3 Nivyn The Maw
(Nivyn Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic Other players' ships cannot move out of ore through this system.

Your ships may treat this system as adjacent to the Wound.

Nokar icon Monument V3 Nokar Freehold Starport
(Nokar Monument)
IndustrialCultural Your ships may move out of this system, even if it contains 1 of your command tokens.
Olradin icon Monument V3 Olradin Diplomatic Enclave
(Olradin Monument)
HazardousIndustrialCultural After you resolve the primary or secondary ability of the "Diplomacy" strategy card, ready this planet.
Rhodun icon Monument V3 Rhodun Front Vault of New Phrad
(Rhodun Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic Start with this side face up; when a player activates this system, you may flip this card.

During combat, apply +1 to each of your units' combat rolls in this or an adjacent systems if your opponent has any unit technology upgrades.

Rhodun icon Monument V3 Rhodun Back Reliquat Unleashed
(Rhodun Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic Flip this at any time. Other players with units in the Fracture cannot activate this system. During combat, apply +2 to each of your units' combat rolls in this and adjacent systems if your opponent has any units in the Fracture.
Roh'Dhna icon Monument V3 Roh'Dhna Zha'Ren Foundry
(Roh'Dhna Monument)
Industrial When you produce any number of units in this system, reduce the combined cost of those units by 2.

Space Cannon 7 (x2)

Tnelis icon Monument V3 Tnelis Dawnstar HQ
(Tnelis Monument)
HazardousCultural When you lose a ground combat on this planet, destroy each unit on this planet.
Vaden icon Monument V3 Vaden Bounty Brokerage
(Vaden Monument)
IndustrialCultural After another player with ships in a system adjacent to this planet replenishes commodities, if that player has control tokens on the Vaden player's faction sheet, you may take one of their commodities.
Vaylerian icon Monument V3 Valyerian Drive Disruptor
(Vaylerian Monument)
HazardousCultural When a player spends trade goods during a space combat in or adjacent to this system, you may exhaust this card to draw 1 action card.

While another player has ships in or adjacent to this system, your commodity value is increased

Veldyr icon Monument V3 Veldyr Perdition Array
(Veldyr Monument)
HazardousCultural During movement, hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled.
Zelian icon Monument V3 Zelian Debris Field
(Zelian Monument)
Hazardous This system counts as an asteroid field; units can move into this system as if it were a non-anomaly tile.

Place the Zelian asteroid field token in this system as a reminder.

Blue Reverie[]

Atokera Icon Monument V3 Atokera Deepmantle Interface
(Atokera Monument)
HazardousIndustrial During the agenda phase, when an outcome you voted for or predicted is resolved, produce up to 1 unit in this system.
Belkosea Icon Monument V3 Belkosean Koldan’s Outpost
(Belkosea Monument)
HazardousIndustrialCultural This card has the text abilities of each Superweapon card in your play area.
Kaltrim Icon Monument V3 Kaltrim The Crown Temple
(Kaltrim Monument)
Kaltrim Icon DEPLOY: When the Kaltrim Crown token is revealed, place this structure on a planet in your home system.

While you have the Kaltrim Crown token, other players must spend 1 command token from their command sheet to activate this system.

Pharadn Icon Monument V3 Pharad'n Black Pyramid
(Pharad'n Monument)
HazardousLegendary Capture all other players' infantry destroyed in or adjacent to this system.
Qhet Icon Monument V3 Qhet Sacred Pools
(Qhet Monument)
IndustrialCultural When 1 or more of your infantry would be destroyed, you may exhaust this card to place those units on this planet instead.
Sarcosa Icon Monument V3 Sarcosa Raider Stronghold
(Sarcosa Monument)
HazardousCultural You may place this structure into coexistence on a non-home planet adjacent to a system that contains your or neutral units. You can produce units on this planet..


PRODUCTION 3

Toldar Icon Monument V3 Toldar - Honor The People's Temple
(Toldar Monument)
LegendaryCultural If you have more Dishonor than Honor, flip this card.

This unit gains the abilities matching your Honor:

2+: PRODUCTION 2

5+:Planetary Shield

8+: Space Cannon 4 (x3)

Toldar Icon Monument V3 Toldar - Dishonor Charnel Fane
(Toldar Monument)
LegendaryCultural At the beginning of your turn you may remove this unit from this planet and place it onto a different valid planet you control.


Space Cannon 8 (x2)

Uydai Icon Monument V3 Uydai Hidden Oasis
(Uydai Monument)
HazardousCultural At the beginning of your turn you may remove this unit from this planet and place it onto a different valid planet you control.


Space Cannon 8 (x2)

Xin Icon Monument V3 Xin Celestial Court
(Xin Monument)
Ti icons cybernetic Ti icons propulsion Ti icons warfare Ti icons biotic When a player activates this system, gain 1 balance token or flip 1 balance token on your faciton sheet. This unit may also be placed on legendary planets.

Drahn

Drahn Drahn monument Koldan’s Outpost
(Drahn Monument)
IndustrialCultural At the beginning of your turn you may remove this unit from this planet and place it onto a different valid planet you control.


Space Cannon 8 (x2)

Other Expansion Support[]

Discordant Stars support was added in Monuments+ 2.1

Drahn+ support was added in Monuments+ 2.1

Blue Reverie was added in Monuments+ 3.0

References/Sources[]

Original concept, Monuments: blarknob, posted on Reddit/BGG: https://www.reddit.com/r/twilightimperium/comments/bpdkmt/monuments_mini_expansion/

Monuments+ (PoK support): Cacotopos, posted on Reddit/BGG: https://www.reddit.com/r/twilightimperium/comments/owespi/monuments_miniexpansion/

Monuments+ (DS support): TacticBlue with Cacotopos

Monuments+ files/rules document (including Monument Plastic STL): G-Drive link

Contact the designer: @cacotopos on Discord

Design Notes[]

Monuments are broadly designed to provide strategic options, not simple a faction buff that must always be deployed (much like a faction's flagship).


FAQ[]

Q: What if you move the DMZ with Scepter of Ul?

A: I guess all your structures on the target planet are returned to reinforcements and all ground forces fly into space.

Q: What happens when I Nekro “M” the Spire of Ixth?

A: The copy benefits the Mahact player only (this is deliberate, to avoid ‘foreign token scripts in RAM’ buffer overflow errors). Sorry Nekro.

Q: That reminds me: what is up with the Valefar Z, W, M nonsense?

A: I am paranoid that we’ll see a Z in future codices and I would need to update the file, so I preemptively went with the W, then realised M was an upside down W and more appropriate.

Q: Does The Panopticon just go anywhere on the map, as long as there is no planet or anomaly there?

A: Yep. If you (not-Empyrean) want to stop it spawning Empyrean units, next turn, you should blockade and destroy it ASAP.

Q: What if I can’t place an Arborec infantry on a valid planet when I pass with Flaah Orbitals.

A: You can’t place it, but you still have space cannons.

Q: Can I redeploy a monument with its deploy ability?

A: No, deploy (as per LRR 30) is only possible from your reinforcements.

Q: Creuss monument says ‘after a player activates’ and then ‘another player’s ships’. Does that mean you can’t generate hits against the player who activated it?

A: No, then it would say ‘another, different, player’. ‘Another player’ is just worded to emphasise that it cannot produce hits against the monument owner’s own ships.