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Twilight Imperium Wiki
Twilight Imperium Wiki

Discordant Stars[]

This section of the wiki covers a Discordant Stars Faction. Discordant Stars is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.

Faction Abilities[]

Faction Promissory Note[]

Trusted Counselor

At the start of a space combat you are participating in:

You may place up to 2 fighters from your reinforcements into the space area of the active system.

Then, return this card to the Li-Zho player.

Faction Technologies[]

Ti icons propulsion Wraith Engine

After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.

Prerequisites: Ti icons propulsion Ti icons propulsion

Faction Specific Units[]

Name Cost Combat Move Capacity Abilities Prerequisites
Heavy Bomber I

(Fighter)

1 (x2) 9 - - Bombardment 9 None
Heavy Bomber II

(Fighter)

1 (x2) 8 2 - Bombardment 8

This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

Ti icons biotic Ti icons propulsion

Additional Components[]

Name Count Card Text
Trap - Interference Grid 1 While this card is attached, you may reveal this card at the start of a space combat in this system.

Choose 1 player, apply -1 to each of that player’s combat rolls during this space combat.

At the end of this tactical action, return this card to your reinforcements.

Trap - Minefields 1 While this card is attached, you may reveal this card after a player commits 1 or more infantry to this planet.

Destroy up to 2 of that player’s infantry on this planet.

At the end of this tactical action, return this card to your reinforcements.

Trap - Account Siphon 1 While this card is attached, you may reveal this card after a player gains control of this planet.

Take up to 2 trade goods or 3 commodities from that player.

At the end of this tactical action, return this card to your reinforcements.

Trap - Gravitic Inhibitor 1 While this card is attached, you may reveal this card after a player activates this system.

Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system.

At the end of this tactical action, return this card to your reinforcements.

Trap - Feint 1 While this card is attached, you may reveal this card at any time.

Then, return this card to your reinforcements.

Trap - Saboteurs* 1 While this card is attached, you may reveal this card at any time.

Choose 1 non-carrier unit in this system. If it is not damaged, and has the SUSTAIN DAMAGE ability, that unit becomes damaged; otherwise, destroy that unit.

Then, return this card to your reinforcements.

NOTE: Trap - Saboteurs is an optional component, for groups which prefer to have stronger Traps.

Flagship[]

Name Cost Combat Move Capacity Abilities
Silence of Stars 8 5 (x2) 1 3 Sustain Damage

This unit can only be destroyed by an uncanceled hit being assigned to it.

Mech[]

Oro-Zhin Elite
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.

Sustain Damage

2 6
Cost Combat

Leaders[]

Portrait Name Unlock Criteria Ability
Agent
Lizh A
Vasra Ivo - Intelligence Officer At Game Start At the end of a player’s turn:

You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.

Commander
Lizh C
Dhume Tathu - Ruthless Strategist Have 4 trap attachments on the game board During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die.
Hero
Lizh H
Khaz-Rin Li-Zho - Empress Have 3 Scored Objectives STAR'S RAZOR - CLOSING MOVES


ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player’s ships.

Then, purge this card.

Gallery[]

FAQ[]

Q: When another player captures a planet or otherwise interacts with a Trap attachment by manipulating the planet card it is attached to, is that trap revealed to that player?

A: Traps will not be revealed or otherwise shown to other players by game effects outside of each Trap's listed timing.

Q: If the Li-Zho player reveals a Gravitic Inhibitor trap, which of the other players' ships are subject to its movement restrictions?

A: Units that are transported are not "moved," and are not subjected to the movement restriction. Any ships that would independently move are subject to the trap's restriction.

Q: Reinforcements are common knowledge, so if the Li-Zho player only has one trap on the board can other players check the Li-Zho reinforcements to confirm what that trap is?

A: No.

Q: Wait, I just read "You do not count trap attachments toward fulfilling objectives" in the Subterfuge faction ability. Does that mean other players can count them toward fulfilling objectives?

A: Yes.

Trivia[]

  • WIP