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TI3Flagship

Flagships were introduced in the Shards of the Throne Expansion for Twilight Imperium Third Edition

Each faction has a unique flagship with different cost, combat, movement, capacity and a special ability

List of Flagships by Faction[]

The Arborec[]

Duha Menaimon
This ship has a production capacity of 5. You may not build with this ship if it has moved during this activation

Sustain Damage

10 6 (x2) 1 5
Cost Combat Move Capacity


The Barony of Letnev[]

Arc Secundus
This ship may bombard planets that contain PDS units

At the start of each combat round, repair this ship

Sustain Damage

10 5 (x2) 1 2
Cost Combat Move Capacity


The Clan of Saar[]

Son of Ragh
This ship rolls 4 dice as an Anti-Fighter Barrage

Sustain Damage

10 6 (x3) 1 4
Cost Combat Move Capacity


The Embers of Muaat[]

The Inferno
As an action, you may spend 1 Command Counter from your Strategy Allocation Area to produce 1 free Cruiser in the same system as this Flagship

Sustain Damage

10 5 (x3) 1 4
Cost Combat Move Capacity


The Emirates of Hacan[]

Wrath of Kenara
When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice

Sustain Damage

10 7 (x3) 2 4
Cost Combat Move Capacity


The Federation of Sol[]

Genesis
Ground Forces on this ship do not count towards its capacity

Sustain Damage

10 5 (x3) 1 3
Cost Combat Move Capacity


The Ghosts of Creuss[]

Hil Colish
This ship generates a "D" wormhole in the system where it lies. When the ship moves, the "D" wormhole moves to the ship's destination system (the system in which the ship ends its movement)

When the ship is destroyed, the “D” wormhole it generates disappears

This ship may not use the “D” wormhole it generates

No other factions may travel through the “D” wormhole, (not even with the Light/Wave Deflector technology)

Sustain Damage

10 4 1 3
Cost Combat Move Capacity


The L1Z1X Mindnet[]

[0.0.1]
When this ship is present, all hits from your Flagship and Dreadnoughts must be taken by opposing non-Fighter ships (if able)

Sustain Damage

10 5 (x2) 1 2
Cost Combat Move Capacity


The Mentak Coalition[]

Fourth Moon
Other players' ships in this system cannot use their Sustain Damage ability.

Sustain Damage

8 5 (x2) 2 2
Cost Combat Move Capacity


The Naalu Collective[]

Matriarch
Your Fleet Supply in this system is increased by 3

Sustain Damage

9 8 (x2) 2 6
Cost Combat Move Capacity


The Nekro Virus[]

The Alastor
If this ship is destroyed, destroy all friendly and enemy ships in the system.

Sustain Damage

9 9 (x3) 1 1
Cost Combat Move Capacity


Sardakk N'orr[]

C'Morran N'orr
All combat rolls in this system receive +1

Sustain Damage

10 5 (x3) 1 2
Cost Combat Move Capacity


The Universities of Jol-Nar[]

J.N.S. Hylarim
Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)

Sustain Damage

10 2 (x2) 2 2
Cost Combat Move Capacity


The Winnu[]

Salai Sai Corian
N = Number of enemy non-Fighter ships participating in Space Combat in this Flagship's system

Sustain Damage

10 7 (xN) 1 3
Cost Combat Move Capacity


The Xxcha Kingdom[]

Loncarra Ssodu
You may attack with this ship as if it were 2 PDS units with the Deep Space Cannon technology (even if you have not researched it).

(This ship does not benefit from any other PDS technologies. and may not participate in an Invasion Combat)

Sustain Damage

9 6 (x2) 1 4
Cost Combat Move Capacity


The Yin Brotherhood[]

Van Hauge
Your Ground Forces in this system may participate in Space Battle as if they were Fighters and are subject to all rules that affect fighters

Sustain Damage

10 5 (x2) 1 4
Cost Combat Move Capacity


The Yssaril Tribes[]

Y'sia Y'ssrila
This ship can move through systems that contain other player's ships.

Sustain Damage

9 7 (x2) 2 5
Cost Combat Move Capacity
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