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Flagship Plastic

Flagship plastic

Unit Type: Ships - Previous: Fighter | Next: War Sun

Each player has one flagship in their Reinforcements.

Although each flagship is represented by the same plastic model, each faction's flagship has unique stats/abilities.

Each costs 8 resources to produce, has the Sustain Damage ability and usually hits twice during combat with the majority also having one or more faction-specific abilities.


Flagships by Faction[]

The Arborec[]

Duha Menaimon
After you activate this system, you may produce up to 5 units in this system.

Sustain Damage

8 7 (x2) 1 5
Cost Combat Move Capacity


The Argent Flight[]

Quetzecoatl
Other players cannot use SPACE CANNON against your ships in this system

Sustain Damage

8 7 (x2) 1 3
Cost Combat Move Capacity


The Barony of Letnev[]

Arc Secundus
Other players' units in this system lose PLANETARY SHIELD

At the start of each space combat round, repair this ship

Bombardment 5 (x3)

Sustain Damage

8 5 (x2) 1 3
Cost Combat Move Capacity


The Clan of Saar[]

Son of Ragh
Anti-Fighter Barrage 6 (x4)

Sustain Damage

8 5 (x2) 1 3
Cost Combat Move Capacity


The Council Keleres[]

Artemiris
Other players must spend 2 influence to activate the system that contains this ship.

Sustain Damage

8 7 (x2) 1 6
Cost Combat Move Capacity


The Embers of Muaat[]

The Inferno
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.

Sustain Damage

8 5 (x2) 1 3
Cost Combat Move Capacity


The Emirates of Hacan[]

Wrath of Kenara
After you roll a die during space combat in this system, you may spend 1 trade good to apply +1 to the result.

Sustain Damage

8 7 (x2) 1 3
Cost Combat Move Capacity


The Empyrean[]

Dynamo
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.

Sustain Damage

8 5 (x2) 1 3
Cost Combat Move Capacity


The Federation of Sol[]

Genesis
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.

Sustain Damage

8 5 (x2) 1 12
Cost Combat Move Capacity


The Ghosts of Creuss[]

Hil Colish
This ship's system contains a delta wormhole

During movement, this ship may move before or after your other ships

Sustain Damage

8 5 1 3
Cost Combat Move Capacity


The L1Z1X Mindnet[]

[0.0.1]
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

Sustain Damage

8 5 (x2) 1 5
Cost Combat Move Capacity


The Mahact Gene Sorcerers[]

Arvicon Rex
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls

Sustain Damage

8 5 (x2) 1 3
Cost Combat Move Capacity


The Mentak Coalition[]

Fourth Moon
Other players' ships in this system cannot use SUSTAIN DAMAGE

Sustain Damage

8 7 (x2) 1 3
Cost Combat Move Capacity


The Naalu Collective[]

Matriarch
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.

Sustain Damage

8 9 (x2) 1 6
Cost Combat Move Capacity


The Naaz-Rokha Alliance[]

Visz el Vir
Your mechs in this system roll 1 additional die during combat

Sustain Damage

8 9 (x2) 1 4
Cost Combat Move Capacity


The Nekro Virus[]

The Alastor
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

Sustain Damage

8 9 (x2) 1 3
Cost Combat Move Capacity


The Nomad[]

Memoria
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs

Sustain Damage

Anti-Fighter Barrage 8 (x3)


8 7 (x2)^ 1^ 3^
Cost Combat Move Capacity

Can be upgraded to the Memoria II (Prerequisites shown below)

Memoria II - Ti icons propulsion Ti icons biotic Ti icons cybernetic
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs

Sustain Damage

Anti-Fighter Barrage 5 (x3)


8 5 (x2) 2 6
Cost Combat Move Capacity


Sardakk N'orr[]

C'Morran N'orr
Apply +1 to the result of each of your other ship's combat rolls in this system.

Sustain Damage

8 6 (x2) 1 3
Cost Combat Move Capacity


The Titans of Ul[]

Ouranos
DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit

Sustain Damage

8 7 (x2) 1 3
Cost Combat Move Capacity


The Universities of Jol-Nar[]

J.N.S. Hylarim
When making a combat roll for this ship, each result of a 9 or 10, before applying modifiers, produces 2 additional hits.

Sustain Damage

8 6 (x2) 1 3
Cost Combat Move Capacity


The Vuil'Raith Cabal[]

The Terror Between
Capture all other non-structure units that are destroyed in this unit's system, including your own

Sustain Damage

Bombardment 5


8 5 (x2) 1 3
Cost Combat Move Capacity


The Winnu[]

Salai Sai Corian
When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

Sustain Damage

8 7 1 3
Cost Combat Move Capacity


The Xxcha Kingdom[]

Loncarra Ssodu
You may use this unit's SPACE CANNON against ships that are in adjacent systems.

Space Cannon 5 (x3)

Sustain Damage

8 7 (x2) 1 3
Cost Combat Move Capacity


The Yin Brotherhood[]

Van Hauge
When this ship is destroyed, destroy all ships in this system.

Sustain Damage

8 9 (x2) 1 3
Cost Combat Move Capacity


The Yssaril Tribes[]

Y'sia Y'ssrila
This ship can move through systems that contain other player's ships.

Sustain Damage

8 5 (x2) 2 3
Cost Combat Move Capacity
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