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Twilight Imperium Wiki
Twilight Imperium Wiki
KeleresFactionTech1

Type: Technology

Each faction in Twilight Imperium has access to exclusive technologies that can be researched in addition to the general technologies available to all factions.

This list does not contain unit upgrade technologies.

Base Game BG Icon[]

The Arborec[]

Ti icons biotic Bioplasmosis: At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems

Prerequisites: Ti icons biotic Ti icons biotic


The Barony of Letnev[]

Ti icons cybernetic L4 Disruptors: During an invasion, units cannot use SPACE CANNON against your units

Prerequisites: Ti icons cybernetic

Ti icons warfare Non-Euclidean Shielding: When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1

Prerequisites: Ti icons warfare Ti icons warfare


The Clan of Saar[]

Ti icons propulsion Chaos Mapping: Other players cannot activate asteroid fields that contain 1 or more of your ships.

At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production

Prerequisites: Ti icons propulsion


The Embers of Muaat[]

Ti icons warfare Magmus Reactor: Your ships can move into supernovas. After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good

Prerequisites: Ti icons warfare Ti icons warfare

Ti icons warfare Magmus Reactor Ω: Your ships can move into supernovas.

Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units

Prerequisites: Ti icons warfare Ti icons warfare

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.


The Emirates of Hacan[]

Ti icons biotic Production Biomes: ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods

Prerequisites: Ti icons biotic Ti icons biotic

Ti icons cybernetic Quantum Datahub Node: At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards

Prerequisites: Ti icons cybernetic Ti icons cybernetic Ti icons cybernetic


The Federation of Sol[]


The Ghosts of Creuss[]

Ti icons propulsion Wormhole Generator: At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships

Prerequisites: Ti icons propulsion Ti icons propulsion

Ti icons propulsion Wormhole Generator Ω: ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships

Prerequisites: Ti icons propulsion Ti icons propulsion

Ti icons warfare Dimensional Splicer: At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships

Prerequisites: Ti icons warfare

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.


The L1Z1X Mindnet[]

Ti icons cybernetic Inheritance Systems: You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites

Prerequisites: Ti icons cybernetic Ti icons cybernetic


The Mentak Coalition[]

Ti icons cybernetic Salvage Operations: After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons cybernetic Mirror Computing: When you spend trade goods, each trade good is worth 2 resources or influence instead of 1

Prerequisites: Ti icons cybernetic Ti icons cybernetic Ti icons cybernetic


The Naalu Collective[]

Ti icons biotic Neuroglaive: After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements

Prerequisites: Ti icons biotic Ti icons biotic Ti icons biotic


The Nekro Virus[]

Valefar Assimilator X: When you would gain another players technology using 1 of your faction ability, you may place the "X" assimilator token on a faction technology owned by that player instead.  While that token is on a technology, this card gains that technology's text.  You cannot place an assimilator token on technology that already has an assimilator token.

Prerequisites: None

Valefar Assimilator Y: When you would gain another players technology using 1 of your faction ability, you may place the "Y" assimilator token on a faction technology owned by that player instead.  While that token is on a technology, this card gains that technology's text.  You cannot place an assimilator token on technology that already has an assimilator token.

Prerequisites: None


Sardakk N'orr[]

Ti icons warfare Valkyrie Particle Weave: After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit

Prerequisites: Ti icons warfare Ti icons warfare


The Universities of Jol-Nar[]

Ti icons cybernetic E-Res Siphons : After another player activates a system that contains 1 or more of your ships, gain 4 trade goods

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons propulsion Spacial Conduit Cylinder : You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation

Prerequisites: Ti icons propulsion Ti icons propulsion


The Winnu[]

Ti icons propulsion Lazax Gate Folding: During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex

Prerequisites: Ti icons propulsion Ti icons propulsion

Ti icons cybernetic Hegemonic Trade Policy: Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control during that use of Production

Prerequisites: Ti icons cybernetic Ti icons cybernetic


The Xxcha Kingdom[]

Ti icons cybernetic Nullification Field: After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons biotic Instinct Training: You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card

Prerequisites:Ti icons biotic


The Yin Brotherhood[]

Ti icons cybernetic Impulse Core: At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons biotic Yin Spinner: After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system

Prerequisites: Ti icons biotic Ti icons biotic

Ti icons biotic Yin Spinner Ω: After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships

Prerequisites: Ti icons biotic Ti icons biotic

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.


The Yssaril Tribes[]

Ti icons biotic Transparasteel Plating: During your turn of the action phase, players that have passed cannot play action cards

Prerequisites: Ti icons biotic

Ti icons biotic Mageon Implants: ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand

Prerequisites: Ti icons biotic Ti icons biotic Ti icons biotic

Prophecy of Kings POK Icon[]

The Argent Flight[]

Ti icons cybernetic Aerie Hololattice: Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit

Prerequisites: Ti icons cybernetic


The Empyrean[]

Ti icons propulsion Aetherstream: After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action

Prerequisites: Ti icons propulsion Ti icons propulsion

Ti icons biotic Voidwatch: After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able

Prerequisites: Ti icons biotic


The Mahact Gene Sorcerers[]

Ti icons biotic Genetic Recombination: You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements

Prerequisites: Ti icons biotic


The Naaz-Rokha Alliance[]

Ti icons warfare Supercharge: At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round

Prerequisites: Ti icons warfare

Ti icons biotic Pre-Fab Arcologies: After you explore a planet, ready that planet

Prerequisites: Ti icons biotic Ti icons biotic Ti icons biotic


The Nomad[]

Ti icons cybernetic Temporal Command Suite: After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player

Prerequisites: Ti icons cybernetic


The Titans of Ul[]


The Vuil'Raith Cabal[]

Ti icons warfare Vortex: ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements

Prerequisites: Ti icons warfare


Codex III C3 Icon[]

The Council Keleres[]

Ti icons cybernetic I.I.H.Q. Modernization C3 Icon (Moved to Breakthrough in Thunder's Edge Expansion)

You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.

Prerequisites: Ti icons cybernetic

Ti icons cybernetic Executive Order TE Icon

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediatly vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.

Prerequisites: Ti icons cybernetic

Ti icons cybernetic Agency Supply Network C3 Icon

Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons cybernetic Agency Supply Network TE Icon

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Thunder's Edge TE Icon[]

The Crimson Rebellion[]

Ti icons cybernetic Subatomic Splicer: When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.

Prerequisites: Ti icons cybernetic


The Deepwrought Scholarate[]

Ti icons biotic Radical Advancement: At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.

Prerequisites: Ti icons biotic

Ti icons biotic Hydrothermal Mining: At the start of the status phase, gain 1 trade good for each ocean card in play.

Prerequisites: Ti icons biotic


The Firmament / The Obsidian[]

This faction's technology changes it's text when the faction transforms from the Firmament to the Obsidian. If the technology is not researched whilst they are still the Firmament, they will be unobtainable as the Obsidian.

The Firmament[]

Ti icons cybernetic Plane Splitter: When you gain this card put The Fracture into play. Flip this card if The Obsidian faction is in play.

Prerequisites: Ti icons cybernetic Ti icons cybernetic

Ti icons biotic Neural Parasite: At the start of the status phase you may place 1 infantry from your reinforcements on a planet you control in your home system. Flip this card if The Obsidian faction is in play.

Prerequisites: Ti icons biotic Ti icons biotic

The Obsidian[]

Ti icons cybernetic Plane Splitter: At the start of your strategic action, you may move an ingress token into a system that contains or is adjacent to your units. This technology cannot be researched.

Ti icons biotic Neural Parasite: At the start of your turn destroy one of another players infantry in or adjacent to a system that contains your infantry. This technology cannot be researched.


Last Bastion[]

Ti icons warfare Proxima Targeting VI

Cancel 1 hit produced by Bombardment rolls made against your ground forces for each galvanized unit present.

At the start of a round of combat, you may resolve Bombardment 8 (x3) against your opponents ground forces; if you do, make an identical roll against your own ground forces.

Prerequisites: Ti icons warfare


The Ral Nel Consortium[]

Ti icons warfare Nanomachines:

ACTION: Exhaust this card to place 1 PDS on a planet you control.

ACTION: Exhaust this card to repair all of your damaged units.

ACTION: Exhaust this card and discard 1 action card to draw 1 action card.

Prerequisites: Ti icons warfare