Category: Factions
A number of factions have special variations of the above units that when upgraded count as faction technology.
The Arborec (Infantry)[]
Letani Warriors have a production value, meaning they can produce other units like a space dock
Letani Warrior I | ||||
---|---|---|---|---|
Production 1 | Upg. | |||
1 (x2) | 8^ | |||
Cost | Combat |
The Clan of Saar (Space Docks)[]
The Floating Factory is placed in a space area instead of on a planet
Floating Factory | ||||
---|---|---|---|---|
This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed Production 5 |
Upg. | |||
1^ | 4^ | |||
Move | Capacity |
Floating Factory II | ||||
---|---|---|---|---|
Req. | This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed Production 7 | |||
2 | 5 | |||
Move | Capacity |
The Embers of Muaat (War Suns)[]
The Embers of Muaat are the only faction that begins play with the ability to build War Suns. Prototype War Suns are slower than base war suns, but upgraded Prototype War Suns are faster and cheaper
Prototype War Sun I | ||||
---|---|---|---|---|
Other players' units in this system lose PLANETARY SHIELD
Sustain Damage Bombardment 3 (x3) |
Upg. | |||
12^ | 3 (x3) | 1^ | 6 | |
Cost | Combat | Move | Capacity |
Prototype War Sun II | ||||
---|---|---|---|---|
Cost | Other players' units in this system lose PLANETARY SHIELD
Sustain Damage Bombardment 3 (x3) | |||
10 | 3 (x3) | 3 | 6 | |
Cost | Combat | Move | Capacity |
The Federation of Sol (Infantry and Carriers)[]
Spec Ops I | ||||
---|---|---|---|---|
- | Upg. | |||
1 (x2) | 7^ | |||
Cost | Combat |
Advanced Carrier | ||||
---|---|---|---|---|
Upg. | ||||
3 | 9 | 1^ | 6^ | |
Cost | Combat | Move | Capacity |
Advanced Carrier II | ||||
---|---|---|---|---|
Req. | Sustain Damage | |||
3 | 9 | 2 | 8 | |
Cost | Combat | Move | Capacity |
The L1Z1X Mindnet (Dreadnoughts)[]
Super-Dreadnought | ||||
---|---|---|---|---|
Sustain Damage
Bombardment 5 |
Upg. | |||
4 | 5^ | 1^ | 2 | |
Cost | Combat | Move | Capacity |
Super-Dreadnought II | ||||
---|---|---|---|---|
Req. | This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage Bombardment 4 | |||
4 | 4 | 2 | 2 | |
Cost | Combat | Move | Capacity |
The Naalu Collective (Fighters)[]
Hybrid Crystal Fighter I | ||||
---|---|---|---|---|
Upg. | ||||
1 (x2) | 8^ | -^ | ||
Cost | Combat | Move |
Hybrid Crystal Fighter II | ||||
---|---|---|---|---|
Req. | This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool. | |||
1 (x2) | 7 | 2 | ||
Cost | Combat | Move |
Sardakk N'orr (Dreadnoughts)[]
Exotrireme I | ||||
---|---|---|---|---|
Sustain Damage
Bombardment 4 (x2) |
Upg. | |||
4 | 5 | 1^ | 1 | |
Cost | Combat | Move | Capacity |
The Argent Flight (Destroyers)[]
Strike Wing Alpha I | ||||
---|---|---|---|---|
Anti-Fighter Barrage 9 (x2) | Upg. | |||
1 | 8^ | 2 | 1 | |
Cost | Combat | Move | Capacity |
The Mahact Gene Sorcerers (Infantry)[]
Crimson Legionnaire I | ||||
---|---|---|---|---|
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good | Upg. | |||
1 (x2) | 8^ | |||
Cost | Combat |
The Nomad (Flagship)[]
Memoria II | ||||
---|---|---|---|---|
Req. | You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage Anti-Fighter Barrage 5 (x3) | |||
8 | 5 (x2) | 2 | 6 | |
Cost | Combat | Move | Capacity |
The Titans of Ul (Cruisers and PDS)[]
Saturn Engine I | ||||
---|---|---|---|---|
- | Upg. | |||
2 | 7 | 2 | 1 | |
Cost | Combat | Move | Capacity |
Saturn Engine II | ||||
---|---|---|---|---|
Req. | Sustain Damage | |||
2 | 6 | 3 | 2 | |
Cost | Combat | Move | Capacity |
Hel Titan I | ||||
---|---|---|---|---|
This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield Space Cannon 6 Sustain Damage |
Upg. | |||
7 | 1 | |||
Combat | Production |
The Vuil'Raith Cabal (Space Dock)[]
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