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Category: Factions

A number of factions have special variations of the above units that when upgraded count as faction technology.

The Arborec (Infantry)[]

Letani Warriors have a production value, meaning they can produce other units like a space dock

Letani Warrior I
Production 1 Upg.
1 (x2) 8^ Ti icons biotic
Cost Combat Ti icons biotic
Letani Warrior II
Req. After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system

Production 2

Ti icons biotic 1 (x2) 7
Ti icons biotic Cost Combat


The Clan of Saar (Space Docks)[]

The Floating Factory is placed in a space area instead of on a planet

Floating Factory
This unit may move and retreat as if it were a ship

If this unit is blockaded, it is destroyed

Production 5

Upg.
1^ 4^ Ti icons cybernetic
Move Capacity Ti icons cybernetic
Floating Factory II
Req. This unit may move and retreat as if it were a ship

If this unit is blockaded, it is destroyed

Production 7

Ti icons cybernetic 2 5
Ti icons cybernetic Move Capacity


The Embers of Muaat (War Suns)[]

The Embers of Muaat are the only faction that begins play with the ability to build War Suns. Prototype War Suns are slower than base war suns, but upgraded Prototype War Suns are faster and cheaper

Prototype War Sun I
Other players' units in this system lose PLANETARY SHIELD

Sustain Damage

Bombardment 3 (x3)

Upg.
Ti icons cybernetic
Ti icons warfare
12^ 3 (x3) 1^ 6 Ti icons warfare
Cost Combat Move Capacity Ti icons warfare
Prototype War Sun II
Cost Other players' units in this system lose PLANETARY SHIELD

Sustain Damage

Bombardment 3 (x3)

Ti icons cybernetic
Ti icons warfare
Ti icons warfare 10 3 (x3) 3 6
Ti icons warfare Cost Combat Move Capacity


The Federation of Sol (Infantry and Carriers)[]

Spec Ops I
- Upg.
1 (x2) 7^ Ti icons biotic
Cost Combat Ti icons biotic
Spec Ops II
Req. After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Ti icons biotic 1 (x2) 6
Ti icons biotic Cost Combat


Advanced Carrier
Upg.
3 9 1^ 6^ Ti icons propulsion
Cost Combat Move Capacity Ti icons propulsion
Advanced Carrier II
Req. Sustain Damage
Ti icons propulsion 3 9 2 8
Ti icons propulsion Cost Combat Move Capacity


The L1Z1X Mindnet (Dreadnoughts)[]

Super-Dreadnought
Sustain Damage

Bombardment 5

Upg.
Ti icons propulsion
4 5^ 1^ 2 Ti icons propulsion
Cost Combat Move Capacity Ti icons cybernetic
Super-Dreadnought II
Req. This unit cannot be destroyed by "Direct Hit" action cards

Sustain Damage

Bombardment 4

Ti icons propulsion
Ti icons propulsion 4 4 2 2
Ti icons cybernetic Cost Combat Move Capacity


The Naalu Collective (Fighters)[]

Hybrid Crystal Fighter I
Upg.
1 (x2) 8^ -^ Ti icons biotic
Cost Combat Move Ti icons propulsion
Hybrid Crystal Fighter II
Req. This unit may move without being transported

Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Ti icons biotic 1 (x2) 7 2
Ti icons propulsion Cost Combat Move


Sardakk N'orr (Dreadnoughts)[]

Exotrireme I
Sustain Damage

Bombardment 4 (x2)

Upg.
Ti icons propulsion
4 5 1^ 1 Ti icons propulsion
Cost Combat Move Capacity Ti icons cybernetic

Exotrireme II

Req. This unit cannot be destroyed by "Direct Hit" action cards

After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.

Sustain Damage

Bombardment 4 (x2)

Ti icons propulsion
Ti icons propulsion 4 5 2 1
Ti icons cybernetic Cost Combat Move Capacity


The Argent Flight (Destroyers)[]

Strike Wing Alpha I
Anti-Fighter Barrage 9 (x2) Upg.
1 8^ 2 1 Ti icons warfare
Cost Combat Move Capacity Ti icons warfare

Strike Wing Alpha II

Req. When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system

Anti-Fighter Barrage 6 (x3)

Ti icons warfare 1 7 2 1
Ti icons warfare Cost Combat Move Capacity


The Mahact Gene Sorcerers (Infantry)[]

Crimson Legionnaire I
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good Upg.
1 (x2) 8^ Ti icons biotic
Cost Combat Ti icons biotic
Crimson Legionnaire II
Req. After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Ti icons biotic 1 (x2) 7
Ti icons biotic Cost Combat


The Nomad (Flagship)[]

Memoria II
Req. You may treat this unit as if it were adjacent to systems that contain one or more of your mechs

Sustain Damage

Anti-Fighter Barrage 5 (x3)

Ti icons propulsion
Ti icons biotic 8 5 (x2) 2 6
Ti icons cybernetic Cost Combat Move Capacity


The Titans of Ul (Cruisers and PDS)[]

Saturn Engine I
- Upg.
Ti icons warfare
2 7 2 1 Ti icons biotic
Cost Combat Move Capacity Ti icons cybernetic
Saturn Engine II
Req. Sustain Damage
Ti icons warfare
Ti icons biotic 2 6 3 2
Ti icons cybernetic Cost Combat Move Capacity


Hel Titan I
This unit is treated as both a ground force and a structure. It cannot be transported

Planetary Shield

Space Cannon 6

Sustain Damage

Upg.
7 1 Ti icons warfare
Combat Production Ti icons cybernetic
Hel Titan II
Req. This unit is treated as both a ground force and a structure. It cannot be transported

You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system

Planetary Shield

Space Cannon 5

Sustain Damage

Ti icons warfare 6 1
Ti icons cybernetic Combat Production


The Vuil'Raith Cabal (Space Dock)[]

Dimensional Tear I
This system is a gravity rift; your ships do not roll for this gravity rift

Place a dimensional tear token beneath this unit as a reminder

Up to 6 fighters in this system do not count against your ships capacity

Production 5

Upg.
Ti icons cybernetic
Ti icons cybernetic
Dimensional Tear II
Req. This system is a gravity rift; your ships do not roll for this gravity rift

Place a dimensional tear token beneath this unit as a reminder

Up to 12 fighters in this system do not count against your ships capacity

Production 7

Ti icons cybernetic
Ti icons cybernetic
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