Some factions have game components that other factions do not. This page will contain a list of those components.
This will not include components which all or most factions have a unique variation of, such as a home system.
Base Game[]
Ghost of Creuss[]
The Naalu Collective[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | "0" token | This token is placed overtop of the number on a players chosen strategy card and makes that player first in initiative order.
This causes them to go first in a round and to score first during the status phase. |
The Nekro Virus[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | "X" assimilator token | Used to track which faction technology the Nekro Virus' Valefar Assimilator X technology is copying. |
| Token | "Y" assimilator token | Used to track which faction technology the Nekro Virus' Valefar Assimilator Y technology is copying. |
Prophecy of Kings[]
The Empyrean[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | Void tether token |
A token placed by the Empyrean's breakthrough which can make two systems not adjacent to each other for the Empyrean's opponents. |
The Titans of Ul[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | Sleeper tokens | Placed on planets using the Titan's of Ul's Terragenesis faction ability. Can be turned into a PDS at a later point using the Awaken faction ability. |
| Token | Terraform token | Used to mark a planet on the game board that has the Titan of Ul's faction promissory note attached to it. |
| Token | Geoform Token | Used to mark a planet on the game board that has the Titan of Ul's hero card attached to it. |
The Vuil'Raith Cabal[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | Dimensional Tear token | Placed under a Vuil'Raith Cabal's space dock to denote that its hex contains a gravity rift. |
Codex III[]
The Council Keleres[]
| Component Type | Component Name | Description |
|---|---|---|
| Planet Card | Custodia Vigilia | The card for a 2/3 legendary planet obtained through the the Council Keleres' I.I.H.Q Modernization faction tech. This card does not have an corresponding planet tile. |
| Planet Ability Card | Custodia Vigilia | A legendary planet ability card associated with the Custodia Vigilia planet card. It's text reads:
While you control Mecatol Rex, it gains SPACE CANNON 5 and Production 3. Gain 2 command tokens when another player scores VP using Imperial. "Pax Magnifica, bellum gloriosum." |
Thunder's Edge[]
The Crimson Rebellion[]
| Component Type | Component Name | Description |
|---|---|---|
| Token | Active Breach token | A token to mark an active breach for the Crimson Rebellion. |
| Token | Inactive Breach token | A token to mark an inactive breach for the Crimson Rebellion. |
| Tile | Sorrow (tile 94) | A tile placed in the hex where the Rebellion's home system would be. It contains an epsilon worm hole. |
The Deepwrought Scholarate[]
| Component Type | Component Name | Description | Flavor Text |
|---|---|---|---|
| Ocean Card | Deep Abyss | A card equivalent to a planet card that has resource and influence values 1/1. | The Abyssal zone features such dramatic pressure that even most Hylar need assistance to survive in the lightless depths. |
| Brine Pool | Sites with unique oceanic chemistry are of obvious interest to Deepwrought researchers. | ||
| Coral Reaf | Coral-analogues have evolved on many worlds, and their "reefs" are always areas of intense biodiversity. | ||
| Ice Shelf | Drylanders frequently discount the scientific opportunities to be found beneath their own polar ice sheets. | ||
| Lost Fleet | Although usually badly degraded by water and time, shipwrecks remain fascinating areas of exploration and study, whether those ships sailed seas or stars. |
The Firmament / The Obsidian[]
| Component Type | Component Name | Description |
|---|---|---|
| Plot Cards | Enervate | A card with the following text:
You can perform the secondary abilities of the puppeted players strategy cards without spending command tokens. For Leadership, you can perform the primary ability instead. |
| Syphon | A card with the following text:
When the puppeted player gains commodities, you gain an equal number of trade goods. | |
| Seethe | A card with the following text:
When this card is revealed, destroy all units on a non-home planet controlled by the puppeted player. At the start of the status phase, destroy one of the puppeted players infantry in any system. | |
| Asail | A card with the following text:
Apply +1 to the results of each of your combat and unit ability roles against the puppeted player. | |
| Extract | A card with the following text:
When this card is revealed, gain one non-faction technology owned by the puppeted player. When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology. |
Last Bastion[]
| Component Type | Component Name | Description |
|---|---|---|
| Planet Ability Card | 4X4ID "Hyperion" VI | A legendary planet ability card associated with the Oridian planet card. It's text reads:
You may exhaust this card when you pass to draw 1 action card and gain 1 command token. Note: this ability is tied to the legendary planet Ordinian and not the Last Bastion faction. Should you lose control of Ordinian, you also lose this ability card. |
| Token | Galvanize token | Used to mark units that are under the affect of Last Bastion's Galvanize ability. |