This page will contain analysis on various elements of Factions .
Faction Elements by Genre [ ]
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Technology
X
X
Units
X
Breakthrough
X
X
Flagship
X
Mech
X
(Protection)
Agent
X
Commander
X
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
Units
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
X
X
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
X
Units
X
Breakthrough
X
*Planet creation
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
*Planet destruction
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
*Strategy card
Units
Breakthrough
X
Flagship
X
Mech
X
X
Agent
X
Commander
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
X
X
Breakthrough
X
Flagship
X
X
Mech
X
Agent
X
Commander
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Technology
X
X
Units
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
System
swap
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
X
Units
X
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
Promissory Notes
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Initiative order
Technology
X
X
Units
X
Breakthrough
X
Flagship
X
Mech
X
Agent
Commander
X
Promissory Notes
Hero
Promissory Notes
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
Steal other faction tech
Units
Breakthrough
Steal flagship abilities
Flagship
X
Mech
X
Agent
x
Commander
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Technology
X
Units
X
Breakthrough
X
X
Flagship
X
Mech
X
Agent
X
Commander
X
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
Breakthrough
X
Flagship
X
Mech
X
Agent
X
X
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
Breakthrough
X
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
Strategy card
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
Defense
Units
Breakthrough
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
X
Technology
X
X
Units
Breakthrough
Promissory notes
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Stalling
Technology
X
Units
Breakthrough
X
Allowing players to stall
Flagship
X
Mech
X
Agent
Copy another agent
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Technology
X
X
X
Units
X
X
Breakthrough
X
X
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
X
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
X
Players move through your ships
Technology
X
Steal Promissory
Units
Breakthrough
Limit movement
Flagship
X
Mech
X
Agent
X
Commander
X
Hero
Exploration
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Combat
Movement
Monetary
Unit Generation
Planet Control
Tech
Tokens
Action Cards
Agendas
Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero
Faction Interaction Analysis [ ]
Bad
Mutual
Good
The Arborec
The Barony of Letnev
Mentak:
- The Mentak’s Pillage ability makes Barony's commander's ability much worse
Nekro:
- If Baroney has their commander unlocked, and nekro virus copies the non-euclidian shielding faction technology and both have duranium armour, they can send two dreadnoughts to fight each other which will produce nearly infinite money. (There is a special rule about this interaction as it may be an infinite loop)
The Clan of Saar
Mentak:
- The Mentak’s Pillage ability makes the Scavenge ability much worse
The Embers of Muaat
Mentak:
- The Mentak’s Pillage ability makes Muaat's commander's ability much worse
The Emirates of Hacan
The Federation of Sol
The Ghosts of Creuss
The L1Z1X Mindnet
Titans:
- Because titan's PDS are considered units, they are the only faction's PDS who can not be taken with the Assimilate faction ability
The Mentak Coalition
The Naalu Collective
Mahact:
- Naalu may not give Mahact alliances to use the ability of its Breakthrough (to be verified)
Saar:
- Saar's floating factories do not trigger the Foresight faction ability
The Nekro Virus
Jol-Nar:
- When Nekro copies the E-Res Siphons faction technology, these two factions can activate each other back and forth to produce trade goods
Saar:
- If the Saar player’s Floating Factory II unit upgrade is copied, both the Nekro player and the Saar player may have their space docks in the same system, if there are no ships in that system.
Xxcha:
- If the Nekro player has the Xxcha player’s Alliance promissory note, the Nekro player may vote, without losing their ability to predict outcomes for their Galactic Threat ability
Sardakk N'orr
The Universities of Jol-Nar
The Winnu
The Xxcha Kingdom
The Yin Brotherhood
Mahact:
- The Yin Breakthrough allows it to gain the Mahact Alliance, making it the only faction in the game able to do so.
The Yssaril Tribes
The Argent Flight
The Empyrean
Saar:
- If the Empyrean player moves a ship into a system containing only a Saar's space dock will be blockaded and destroyed before the Empyrean player can unlock Xuange (unlock: be neighbours with all other players).
Mentak:
- The Mentak’s Pillage ability makes the Dark Pact Faction Promissory Note's ability much worse
The Mahact Gene-Sorcerers
Nekro:
- Nekro cannot be targeted by the Genetic Recombination faction tech (unless they were to be holding Xxcha's alliance)
The Naaz-Rokha Alliance
The Nomad
Mentak:
- The Mentak’s Pillage ability makes the Future Sight ability much worse
Hacan, Nekro:
- Because of the flexible timing of Hacan and Nekro's agents, The Nomad can perform a transaction with them at almost any point on any players turn during the action phase using Temporal Command Suite.
The Titans of Ul
Mentak:
- The Mentak’s Pillage ability makes Titan's commander's ability much worse
The Vuil'Raith Cabal
The Council Keleres
Titans:
- Keleres may attach the Terraform promissory note to their Custodia Vigilia planet card, making it so that it cannot be lost. This gives it the ability to be explored, though it may be immune to the effects of some exploration cards.
The Crimson Rebellion
The Deepwrought Scholarate
The Firmament / The Obsidian
Last Bastion
The Ral Nel Consortium