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Twilight Imperium Wiki
Twilight Imperium Wiki
Hacan1

This page will contain analysis on various elements of Factions.

Faction Elements by Genre[]

Arborec[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X
Technology X X
Units X
Breakthrough X X
Flagship X
Mech X (Protection)
Agent X
Commander X X
Hero X


The Barony of Letnev[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X
Units
Breakthrough X
Flagship X
Mech X
Agent X
Commander X
Hero X X

The Clan of Saar[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units X X
Breakthrough X
Flagship X
Mech X
Agent X
Commander X
Hero X

The Embers of Muaat[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X X
Units X
Breakthrough X *Planet creation
Flagship X
Mech X
Agent X
Commander X
Hero X *Planet destruction

The Emirates of Hacan[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X *Strategy card
Units
Breakthrough X
Flagship X
Mech X X
Agent X
Commander X
Hero X X

The Federation of Sol[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units X X
Breakthrough X
Flagship X X
Mech X
Agent X
Commander X
Hero X X


The Ghosts of Creuss[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X
Technology X X
Units
Breakthrough X
Flagship X
Mech X
Agent X
Commander X
Hero X System

swap

The L1Z1X Mindnet[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X X
Units X
Breakthrough X
Flagship X
Mech X
Agent X
Commander X
Hero X

The Mentak Coalition[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units
Breakthrough X
Flagship X
Mech X
Agent X
Commander Promissory Notes
Hero X

The Naalu Collective[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X Initiative order
Technology X X
Units X
Breakthrough X
Flagship X
Mech X
Agent
Commander X Promissory Notes
Hero Promissory Notes

The Nekro Virus[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology Steal other faction tech
Units
Breakthrough Steal flagship abilities
Flagship X
Mech X
Agent x
Commander X
Hero X X


Sardakk N'orr[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X
Technology X
Units X
Breakthrough X X
Flagship X
Mech X
Agent X
Commander X X
Hero X X

The Universities of Jol-Nar[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units
Breakthrough X
Flagship X
Mech X
Agent X X
Commander X
Hero X

The Winnu[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units
Breakthrough X X
Flagship X
Mech X
Agent X
Commander X
Hero Strategy card

The Xxcha Kingdom[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X Defense
Units
Breakthrough X
Flagship X
Mech X
Agent X
Commander X
Hero X X

The Yin Brotherhood[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X X
Technology X X
Units
Breakthrough Promissory notes
Flagship X
Mech X
Agent X
Commander X
Hero X


The Yssaril Tribes[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X Stalling
Technology X
Units
Breakthrough X Allowing players to stall
Flagship X
Mech X
Agent Copy another agent
Commander X
Hero X

The Argent Flight[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X
Technology X X X
Units X X
Breakthrough X X
Flagship X
Mech X
Agent X
Commander X
Hero X

The Empyrean[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities X Players move through your ships
Technology X Steal Promissory
Units
Breakthrough Limit movement
Flagship X
Mech X
Agent X
Commander X
Hero Exploration

The Mahact Gene-Sorcerers[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Naaz-Rokha Alliance[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Titans of Ul[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Vuil'Raith Cabal[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Council Keleres[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Crimson Rebellion[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Deepwrought Scholarate[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Firmament / The Obsidian[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

Last Bastion[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

The Ral Nel Consortium[]

Combat Movement Monetary Unit Generation Planet Control Tech Tokens Action Cards Agendas Other
Abilities
Technology
Units
Breakthrough
Flagship
Mech
Agent
Commander
Hero

Faction Interaction Analysis[]

Bad Mutual Good
The Arborec
The Barony of Letnev Mentak:

- The Mentak’s Pillage ability makes Barony's commander's ability much worse

Nekro:

- If Baroney has their commander unlocked, and nekro virus copies the non-euclidian shielding faction technology and both have duranium armour, they can send two dreadnoughts to fight each other which will produce nearly infinite money. (There is a special rule about this interaction as it may be an infinite loop)

The Clan of Saar Mentak:

- The Mentak’s Pillage ability makes the Scavenge ability much worse

The Embers of Muaat Mentak:

- The Mentak’s Pillage ability makes Muaat's commander's ability much worse

The Emirates of Hacan
The Federation of Sol
The Ghosts of Creuss
The L1Z1X Mindnet Titans:

- Because titan's PDS are considered units, they are the only faction's PDS who can not be taken with the Assimilate faction ability

The Mentak Coalition
The Naalu Collective Mahact:

- Naalu may not give Mahact alliances to use the ability of its Breakthrough (to be verified)

Saar:

- Saar's floating factories do not trigger the Foresight faction ability

The Nekro Virus Jol-Nar:

- When Nekro copies the E-Res Siphons faction technology, these two factions can activate each other back and forth to produce trade goods

Saar:

- If the Saar player’s Floating Factory II unit upgrade is copied, both the Nekro player and the Saar player may have their space docks in the same system, if there are no ships in that system.

Xxcha:

- If the Nekro player has the Xxcha player’s Alliance promissory note, the Nekro player may vote, without losing their ability to predict outcomes for their Galactic Threat ability

Sardakk N'orr
The Universities of Jol-Nar
The Winnu
The Xxcha Kingdom
The Yin Brotherhood Mahact:

- The Yin Breakthrough allows it to gain the Mahact Alliance, making it the only faction in the game able to do so.

The Yssaril Tribes
The Argent Flight
The Empyrean Saar:

- If the Empyrean player moves a ship into a system containing only a Saar's space dock will be blockaded and destroyed before the Empyrean player can unlock Xuange (unlock: be neighbours with all other players).

Mentak:

- The Mentak’s Pillage ability makes the Dark Pact Faction Promissory Note's ability much worse

The Mahact Gene-Sorcerers Nekro:

- Nekro cannot be targeted by the Genetic Recombination faction tech (unless they were to be holding Xxcha's alliance)

The Naaz-Rokha Alliance
The Nomad Mentak:

- The Mentak’s Pillage ability makes the Future Sight ability much worse

Hacan, Nekro:

- Because of the flexible timing of Hacan and Nekro's agents, The Nomad can perform a transaction with them at almost any point on any players turn during the action phase using Temporal Command Suite.

The Titans of Ul Mentak:

- The Mentak’s Pillage ability makes Titan's commander's ability much worse

The Vuil'Raith Cabal
The Council Keleres Titans:

- Keleres may attach the Terraform promissory note to their Custodia Vigilia planet card, making it so that it cannot be lost. This gives it the ability to be explored, though it may be immune to the effects of some exploration cards.

The Crimson Rebellion
The Deepwrought Scholarate
The Firmament / The Obsidian
Last Bastion
The Ral Nel Consortium